Showing posts with label OSR. Show all posts
Showing posts with label OSR. Show all posts

Wednesday, December 14, 2022

New Monster - Animated Object: Scauldron (OSR and 5E)

Trinta tried her best to avoid contact with the large animated cauldron to no avail. It rammed into her tossing Trinta up and into its red-hot interior.

While Trinta screamed in agony the cast iron construct galloped off, clanging and banging down the long hall and disappeared around the next corner with its victim engulfed and burning.

Her companions hurried behind their kidnapped friend, cursing as they went. This was not how they expected their exploration of the ruins to begin.

Scauldron:

Animated by fiendish witchery, this oversized, four-legged iron cauldron's purpose is to engulf a target and run about while cooking them. By bouncing the victim around inside, it continues to trap them, doing searing heat damage. Once a victim has died the Scauldron dumps the body and goes hunting a new meal to cook.

Quick OSR version notes:

Hit Dice 5 dice plus 3 points

AC: 2 descending scale, or 18 ascending scale

Movement: 30'

Attack: as Fighter 5

Saves: as Fighter 5

Damage: 1d6 +2 and target must save vs paralyzation or be engulfed if man sized or smaller. Each round spent within the Scauldron causes an additional 2d6 damage from heat.

If the cauldron is unable to make away with the target it will continue to ram others causing 1d6+2 damage, but may only engulf one victim at a time.

Engulfed targets may attempt to escape by rolling at or below their strength on a d20 with no modifiers.

5E version:
Scauldron

Large construct, unaligned

Armor Class 18 (natural armor)

Hit Points 84 (8d10 +40)

Speed 30'

Ability Scores:  STR 16 (+3) DEX 10 (0) CON 14 (+2) INT 1 (-5) WIS 3 (-4) CHR 1 (-5)

Damage Resistance: slashing, piercing from non-magical weapons

Damage Immunities: fire, poison, psychic

Condition Immunities: blinded, charmed, deafened, exhaustion, frightened, paralyzed, petrified, poison, prone

Senses: blindsight 60' (blind beyond 60'. Passive perception 6

Languages: none

Challenge Rating: 2 (450 xp)

Anti-magic Susceptibility. The Scauldron is incapacitated while in the area of an anti-magic field. If targeted by Dispel Magic, the Scauldron must succeed on a Constitution saving throw against the caster's spell save DC or fall unconscious for 1 minute.

False Appearance. While the Scauldron remains motionless it is indistinguishable from a large iron cauldron. 

Actions:
Ram. Melee weapon attack +5 to hit, reach 5', one creature. Hit: 2d6 +3 bludgeoning damage plus 1d6 fire damage.

Engulf. The Scauldron moves up to its speed and conducts a Ram melee attack. If successful, any medium or smaller creature must succeed on a DC12 Dexterity saving throw. On a success the creature may choose to be pushed 5' back or to the side of the Scauldron. On a failure the Scauldron enters the creature's space and the creature takes 3d6 fire damage and is engulfed. The engulfed creature is restrained and takes 6d6 fire damage at the start of each of the Scauldron's turns. When the Scauldron moves, the engulfed creature moves with it. An engulfed creature can try to escape by taking an action to make a DC13 Strength check. On a success, the creature escapes and enters a space of its choice within 5' of the Scauldron. The Scauldron may only engulf 1 creature at a time regardless of size. While engulfing a creature, the Scauldron will attempt to move away using the Dash action, along a path that seems to lead the farthest from other creatures. When a creature dies within the Scauldron the body is dumped out and the Scauldron chooses a new target.



Wednesday, November 30, 2022

Magic Item: Shoes of Swagger (OSR and 5E friendly)

Belknapp strode confidently, almost arrogantly into the courtroom. "Honorable Magistrate Hornbrow, Polliver Binbottom is innocent of the charges against him." Belknapp had polished his magic shoes to a mirror shine before entering the room and now he had the judge's undivided attention. He rolled off a litany of alibis and reasons that his client could not have been the one that stole the missing heirloom, each one more absurd and profoundly preposterous than the last. "It is prudent that you declare him not guilty and release him forthwith." Over the loud objections from the flummoxed prosecutor, Judge Hornbrow set Polliver free. "Nice shoes!" the magistrate remarked with a broad smile as he gaveled the trial to a close.

Later, in private the two split the take from fencing the valuable brooch. "Best investment we ever made," said Polliver, buffing a blemish from the toe of one shoe.


Magic Item: Shoes of Swagger

OSR version:

After polishing the shoes they can be used once a day to influence a reaction roll. The result will be two places further in the wearer's favor.

Once a week the shoes can cast Charm Person giving the target creature -5 to their saving throw.

 

5e version:

The shoes have 3 charges. The shoes regain 1 charge each day at midnight. If all charges are used, roll a d20. On a 1 the shoes crumble into tattered leather and lose all magical power.

Persuasion rolls gain advantage. 1 charge required.

Charm Person, target saves at disadvantage. 2 charges required. Useable once per week.

Rarity: Rare. Character Level: 5 and above. Cost: 501 - 5,000 gold pieces.



Wednesday, August 31, 2022

New Magic Item - Nurfank's Eggs (OSR and 5e friendly)

Missy Nurfank loved birds of all kinds; From the time she could walk Missy would try to play with birds. She learned that they were wary of people, and over time by feeding them she could gain their trust. She gradually befriended entire families of birds.

Missy also loved her crazy Uncle Ribblin. 

Ribblin had no formal training as an alchemist, but his spare time was spent experimenting with all sorts of mixtures and half-baked rituals. He also doted on his niece and showed her how to make fun combinations, some that spewed colorful smoke, made different smells, or shot sparks into the air, and some that tasted good to drink or eat.

Missy soon caught the alchemy bug just like Uncle Ribblin. She began trying her own mixes using gifts brought to her by her bird companions. She showed such an aptitude that Ribblin begged the local Chemist Guild to admit her as an apprentice. 

Here then are several of her inventions which she used to earn high honors upon graduation from training.

Nurfank's Eggs

These colorful eggs vary in size from Hummingbird to Ostrich and each has a beneficial effect beyond the delightful visual and olfactory presentations when used.

Hummingbird - This tiny egg packs a powerful punch. When cracked into a cup of warm tea the mixture begins to bubble, then bright scarlet steam rises before eventually giving off a scent of maple syrup. When consumed it cures diseases including the difficult to escape effects of Mummy Rot. (Rare)

Song Sparrow - Performers would pay handsomely for these eggs. Dashing the egg to the ground, breaking it produces a bright pink flash accompanied by white smoke, which clears quickly, and a subtle honeysuckle odor. For up to one hour the beneficiary may roll twice on an attempt to influence (not intimidate) persons within 30', taking the better roll. Once the attempt is complete the effect wears off. (Uncommon)

Crow - Cleverness is a trait that would be helpful to everyone. Upon cracking, user is greeted with a calming smell of Lavender and a wisp of dark green smoke. This egg enhances the focus of the user for 1 minute granting an intelligence bonus of +1 to all related checks and saving throws. (Common)

Chicken (rotten) - The purpose of this egg is to dissuade pursuit. Thrown near those intending harm, it shatters to release flashing sparks and a disgusting odor of rotten eggs and rotting fish. All creatures within a 20' radius must save or suffer blindness and debilitating bouts of vomiting for up to 1 minute. (5E blind and poisoned conditions, DC 15 constitution save). (Common)

Ostrich - For those needing to perform feats of strength this is the egg for you. Cracking this huge egg over your head results in being engulfed in a roiling cloud of blue smoke and the scent of cooking meat. Strength of the beneficiary is increased to maximum for 1 minute. (OSR 18(00) or equivalent, 5E 20) (uncommon)




Saturday, May 21, 2022

Rival Adventuring Parties - The Silver Blades

I introduced the Silver Blades to my campaign as potential rivals when the player characters were barely second level (5 years ago at the time of this writing). 

The Blades had returned from a brief journey to a small ruin two days to the east of Little Plains where they uncovered some treasure. Talk around town about the group suggested there was much more loot to be had in that ruin and this stoked some interest among the PCs. The party didn't speak with the rival group to learn what transpired so they were acting only on rumors when they decided to find and explore the ruin for themselves.

Later in the game the Silver Blades geared up with wagons, hirelings, and supplies for a journey to an abandoned dwarven stronghold somewhere to the southwest. Their return months later was somewhat somber as they had lost half their number and a hireling, but they had also become very rich.

The player characters were somewhat jealous of the rival adventurers and annoyed by the stand-offish nature of Fertik and his companions.

On another occasion after returning with the corpse of a dead Grell in their wagon the party encountered Fertik in town and learned what it was they were hauling. That was the most Fertik had spoken to them.

While visiting the Silver Blades at their home, Daris the halfling member of the Blades proved illusive as he moved unseen from hiding place to hiding place, throwing his voice and cracking jokes during their conversation. Harak the human fighter only said that the wizard was busy and could not speak with the party.

When the party needed better armaments, the Blades lent the party three magic weapons which were later returned, and gave them 6 magical arrows and a couple of scrolls to keep.

Until the recent events in the campaign, the Silver Blades have left all of the town difficulties to the PCs to handle.

Below the Silver Blades are roughly described. Feel free to steal them for your game. If you are going to use them in an Old School system give them all equal experience points and determine their levels based on XP. Their levels can be whatever you want of course.

Fertik - Human. Wizard 10. - Very intelligent. Limits conversation to relevant information, not prone to make small talk. Willing to offer information on subjects that interest him. He wears dark robes and a black Cloak of Protection, and possesses a magical staff made of black wood, capped with mithril and moonstones. There are cryptic engraved runes spiraling the length of the staff. 

Harak - Human. Fighter 10. - Tall and broad shouldered. Barely says anything. To non-members of the Silver Blades he seems emotionless. He possesses magical scale mail armor of a dull blue metal. He wields a double headed magical battle-axe.

Daris - Halfling. Rogue 10. - A wise-cracking jovial individual. He can't resist ridiculous or ironic  comments and puns, especially when he can make them involving the words small, tiny, little, short, diminutive, etc, and have the joke be at the expense of taller people he is addressing. He possesses a Ring of Invisibility, and a pair of magical silver daggers.



Image of daggers.


Wednesday, May 18, 2022

You Own How Many Player's Handbooks?!

Four. This could be the end of the post, but of course it's not the end.

When 5th edition D&D launched in 2014 I decided to pick up two copies of the Player's Handbook, two copies of the Monster Manual, and one copy of the Dungeon Master's Guide. This was initially because I took advantage of a huge sale at a friendly local game store concurrent with my pre-order of the 3 core books from an online retailer, and having a spare PHB at the table has benefits.

It has always been the case that rules, spells, and other information need to be looked up during play. I have never met a gamer yet that can actually memorize and spontaneously recall everything in the book despite one who claimed she had an eidetic memory.

When I began playing AD&D in 1981 at least half of the large group picked up their own copies of the Player's Handbook despite being a bunch of cash strapped teenagers, and we always had plenty on hand at the table (and we read them too). Over the years that has not always been the case. 

During the second edition years I stuck mainly to 1st edition rules until close to the end of 2e. Within my group I was the only person to pick up the 2nd edition PHB. I suppose that was a good thing because less than two years later the campaign switched to 3rd edition (pre-official launch, I had an advance copy because I worked at a distributor and had to drum up sales) and more of the players picked up their own copies.

When 3e revised into 3.5e, most of the owners of the 3e version upgraded to copies of 3.5e so there wasn't a shortage at most tables where I played the game.

I did in fact pick up the 4e books and honestly tried to play, but over time it became apparent that it wasn't working for my group so I only know of two of us that had the book. This was what lead to me having a rekindled enjoyment of Old School Rules.

About two years ago I decided to switch my campaign over from using the Lamentations of the Flame Princess rule set to 5th edition Dungeons & Dragons to take advantage of the update of Monte Cook's Ptolus. We would have been playing 5e in the run-up to receiving the revised Ptolus, but COVID had other ideas.

Wait, what about the third and fourth copies of the PHB? Knowing it would take some time for my large group to get familiar with the differences between the OSR system and the modern game, I decided having ready access to the books was a good idea. 

My goal was not just to make the rules available at the table, but to have them available to the players between sessions. Besides myself, all but 3 of my potentially 10 strong player group (if everyone played at once) live under the same roof. By making copies accessible the thought was that the players could get a jump on class, race, and system knowledge. I don't know if that is working, but suspect not. 

Regardless, they have adapted quickly to fifth edition and enjoy playing with the newer rules. The books see lots of activity during the game sessions as players are seeking info on what their characters can do, what their spells do, and how to beat the crap out of their opponents. 

One of the four copies stays at home along with a copy of the Monster Manual and DMs Guide, for my use preparing to DM sessions. I also play in a Roll 20 group and find it handy then as well.

I'm aware that Wizards of the Coast are planning a special relaunch of the game to celebrate the 50th anniversary of D&D. What has been said so far is that this will not be 6th edition, but more like a 5.5e. I will certainly be picking up one copy of the book to join in the celebration of my favorite hobby, but I have no interest in trying to convert everything again.

So there you have it, four copies of the 5e Player's Handbook.


Wednesday, April 27, 2022

A Bit Ptoo Much Ptolus for your Ptaste? Well Ptough!

Forgive me or not, but I am focused quite heavily on my current campaign set in Monte Cook's Ptolus: City By The Spire. Obsessed you might say. I am taking the opportunity to include on the blog plenty of ideas for other Ptolus DMs as repayment and paying it forward for the many cool ideas they have made available for others like myself to use. 

Fear not, there will be other non-Ptolus posts appearing here as well. 

There will be some posts coming up about miniatures, reviews of books that can be useful for your game, old school spells, magic items both old school and for 5e, monsters both old school and new, journals from other campaigns, props and terrain pieces, and sometimes some non-d&d related subjects.

I considered putting a to-do list up showing planned posts, but things change far too frequently for that to remain on target. There are however a growing stack of gaming books on my desk that need reading and those will certainly get a mention when completed.

So there we have it. There will be plenty of variety to look forward to. 

This post is not a Ptroll.

Monday, April 18, 2022

Burning Cube 5e Errata

 So I updated the Burning Cube from OSR stats to 5e stats on April 9th and managed to miss some important info, It should have had a higher attack bonus to hit, and the damage should have scaled up at least a little. I went back and added the errata to the post. It may still be a little off by 5e standards, but not by much.



Saturday, March 26, 2022

Drive-thru RPG mis-print. UPDATE: Customer service has emailed me.

I just received my order of The Secret of Bone Hill, print version from Drive-thru RPG and it is an annoying mess. Also printed inside the cover are 62 pages of other products, something called Home is the Hangman for some Western RPG, and two identical copies of something called Occult Pack which appears to be for Mork Borg or similar games. 

I didn't order those and frankly do not want them taking up space, making it a pain in the ass to get to what I want if I was to run the scenario. Who needs 62 pages of unrelated shit to flip past? I also ordered the .pdf version and it didn't come with extraneous bullshit so this is an obvious mis-print.

Notification to DTRPG has been completed and now the wait for a correct copy begins.

Yes, I'm not in a great mood today, how'd you guess?


Customer service has submitted a new print order to correct for the problem. That was fast! Thanks DTRPG!