Showing posts with label Charm Person. Show all posts
Showing posts with label Charm Person. Show all posts

Tuesday, August 20, 2024

Magic Item (Legendary) - Crown of Harrowing

One of many powerful tools available to Ghul and his minions, this is the original Crown of Harrowing created by Ghul himself. A number of Lesser versions exist.

Made of iron and set with dozens of bloodstones, this is a weapon of intimidation, domination, and murder.

The wearer has the following abilities:

Intimidation attempts receive the wearer's Proficiency Bonus. This may double the Proficiency Bonus for using this effect.

The Crown has 7 charges that may be spent for the following effects:

1 charge - Causes 4d8 Psychic damage to a single creature. For each additional charge it affects one additional creature, Creatures must make a DC17 Wisdom saving throw. Success results in half damage.

2 charges - Inflicts 1 level of exhaustion on a single creature. Targeted creatures must make a DC17 Constitution saving throw. Failure results in accumulating 1 level of exhaustion.

3 charges - Casts Charm Person on up to 8 creatures within 30 feet of each other. DC17 Wisdom saving throw. Success avoids the effect.

4 charges - Casts Dominate Person on a single creature with the effect lasting 8 hours. Targeted creature is entitled to make a DC17 Wisdom saving throw to avoid the effect.

Regains 1d6 charges each midnight. If all charges are used in a 24 hour period roll 1d20. On a result of 1 the crown rusts and crumbles losing all magical function.

Curse: The wearer begins to lose their hair in patches over the course of a month. All Charisma based skills such as Diplomacy, Persuasion, Perform, etc, with the exception of Intimidate which is enhanced, suffer disadvantage on the attempt. Remove Curse cast on Hallowed Ground is required to undo this permanent affliction.

Item Availability = Legendary. User 17th level or higher. Cost 50,001+ gold pieces. 



Friday, August 16, 2024

Magic Item - Lesser Crown of Harrowing

One of many powerful tools available to Ghul's minions.

Made of iron and set with dozens of bloodstones, this is a weapon of intimidation, domination, and murder.

The wearer has the following abilities:

Intimidation attempts receive the wearer's Proficiency Bonus. This may double the Proficiency Bonus for using this effect.

The Crown has 4 charges that may be spent for the following effects:

1 charge - Causes 2d8 Psychic damage to a single creature. For each additional charge it affects one additional creature, Creatures must make a DC14 Wisdom saving throw. Success results in half damage.

2 charges - Inflicts 1 level of exhaustion on a single creature. Targeted creatures must make a DC14 Constitution saving throw. Failure results in accumulating 1 level of exhaustion.

3 charges - Casts Charm Person on up to 4 creatures within 30 feet of each other. DC14 Wisdom saving throw. Success avoids the effect.

Regains 1d3 charges each midnight. If all charges are used in a 24 hour period roll 1d20. On a result of 1 the crown rusts and crumbles losing all magical function.

Curse: The wearer begins to lose their hair in patches over the course of a month. All Charisma based skills such as Diplomacy, Persuasion, Perform, etc, with the exception of Intimidate which is enhanced, suffer disadvantage on the attempt. Remove Curse cast on Hallowed Ground is required to undo this permanent affliction.

Item Availability = Rare. User 5th level or higher. Cost 501 - 5,000 gold pieces. 


Wednesday, November 30, 2022

Magic Item: Shoes of Swagger (OSR and 5E friendly)

Belknapp strode confidently, almost arrogantly into the courtroom. "Honorable Magistrate Hornbrow, Polliver Binbottom is innocent of the charges against him." Belknapp had polished his magic shoes to a mirror shine before entering the room and now he had the judge's undivided attention. He rolled off a litany of alibis and reasons that his client could not have been the one that stole the missing heirloom, each one more absurd and profoundly preposterous than the last. "It is prudent that you declare him not guilty and release him forthwith." Over the loud objections from the flummoxed prosecutor, Judge Hornbrow set Polliver free. "Nice shoes!" the magistrate remarked with a broad smile as he gaveled the trial to a close.

Later, in private the two split the take from fencing the valuable brooch. "Best investment we ever made," said Polliver, buffing a blemish from the toe of one shoe.


Magic Item: Shoes of Swagger

OSR version:

After polishing the shoes they can be used once a day to influence a reaction roll. The result will be two places further in the wearer's favor.

Once a week the shoes can cast Charm Person giving the target creature -5 to their saving throw.

 

5e version:

The shoes have 3 charges. The shoes regain 1 charge each day at midnight. If all charges are used, roll a d20. On a 1 the shoes crumble into tattered leather and lose all magical power.

Persuasion rolls gain advantage. 1 charge required.

Charm Person, target saves at disadvantage. 2 charges required. Useable once per week.

Rarity: Rare. Character Level: 5 and above. Cost: 501 - 5,000 gold pieces.