Showing posts with label Old School. Show all posts
Showing posts with label Old School. Show all posts

Saturday, May 21, 2022

Rival Adventuring Parties - The Silver Blades

I introduced the Silver Blades to my campaign as potential rivals when the player characters were barely second level (5 years ago at the time of this writing). 

The Blades had returned from a brief journey to a small ruin two days to the east of Little Plains where they uncovered some treasure. Talk around town about the group suggested there was much more loot to be had in that ruin and this stoked some interest among the PCs. The party didn't speak with the rival group to learn what transpired so they were acting only on rumors when they decided to find and explore the ruin for themselves.

Later in the game the Silver Blades geared up with wagons, hirelings, and supplies for a journey to an abandoned dwarven stronghold somewhere to the southwest. Their return months later was somewhat somber as they had lost half their number and a hireling, but they had also become very rich.

The player characters were somewhat jealous of the rival adventurers and annoyed by the stand-offish nature of Fertik and his companions.

On another occasion after returning with the corpse of a dead Grell in their wagon the party encountered Fertik in town and learned what it was they were hauling. That was the most Fertik had spoken to them.

While visiting the Silver Blades at their home, Daris the halfling member of the Blades proved illusive as he moved unseen from hiding place to hiding place, throwing his voice and cracking jokes during their conversation. Harak the human fighter only said that the wizard was busy and could not speak with the party.

When the party needed better armaments, the Blades lent the party three magic weapons which were later returned, and gave them 6 magical arrows and a couple of scrolls to keep.

Until the recent events in the campaign, the Silver Blades have left all of the town difficulties to the PCs to handle.

Below the Silver Blades are roughly described. Feel free to steal them for your game. If you are going to use them in an Old School system give them all equal experience points and determine their levels based on XP. Their levels can be whatever you want of course.

Fertik - Human. Wizard 10. - Very intelligent. Limits conversation to relevant information, not prone to make small talk. Willing to offer information on subjects that interest him. He wears dark robes and a black Cloak of Protection, and possesses a magical staff made of black wood, capped with mithril and moonstones. There are cryptic engraved runes spiraling the length of the staff. 

Harak - Human. Fighter 10. - Tall and broad shouldered. Barely says anything. To non-members of the Silver Blades he seems emotionless. He possesses magical scale mail armor of a dull blue metal. He wields a double headed magical battle-axe.

Daris - Halfling. Rogue 10. - A wise-cracking jovial individual. He can't resist ridiculous or ironic  comments and puns, especially when he can make them involving the words small, tiny, little, short, diminutive, etc, and have the joke be at the expense of taller people he is addressing. He possesses a Ring of Invisibility, and a pair of magical silver daggers.



Image of daggers.


Wednesday, July 6, 2011

I also play.

I have the privilege to be part of a weekly campaign with the fine folks of Faster Monkey Games, publishers of a number of excellent Old-School products.

The campaign takes place in their campaign setting of Lesserton & Mor.
The game is an absolute blast and well run, and the people involved in the game are great fun to be around.

My character, Isden (a thief) has recently attained third level.

Sometime soon you can expect to see some recounting of play posted here.

Monday, June 20, 2011

Coming Home

It feels like I barely left.

I started playing Dungeons and Dragons in 1981 with the Moldvay and Cook basic and expert boxed sets.
Expert left / Basic right

Over the next 30 years (has it really been that long?) each edition of Dungeons and Dragons has had its turn at my table, but always my thoughts drifted back to my first . . .

There's something magical about your first. Your first girlfriend, first car, first baseball game, you name it, your first is a moment of discovery and wonder.

Even the negative firsts can later prove fascinating when looking back. Your first dead character might seem briefly traumatic, yet later many of us old schoolers look back on that moment fondly often with laughter.

I suspect that the so-named Old School Renaissance is for many of us an attempt to recapture that magic and with it our enjoyment of the hobby we have loved for so long a time. Things have changed in the game. Not all of it is bad, so you won't see me engaging in acts of edition warring on this blog. In fact, you're more likely to see me talk about adapting things from later editions for use in my current and future old-school games. So yes, I'm trying to find that special sense of wonder from my original experiences and turn it up to eleven.