Friday, May 17, 2024
Dungeon of the Fire Opal - Dungeon Magazine 84 (Part 1: areas 0 through 6)
Wednesday, May 18, 2022
You Own How Many Player's Handbooks?!
Four. This could be the end of the post, but of course it's not the end.
When 5th edition D&D launched in 2014 I decided to pick up two copies of the Player's Handbook, two copies of the Monster Manual, and one copy of the Dungeon Master's Guide. This was initially because I took advantage of a huge sale at a friendly local game store concurrent with my pre-order of the 3 core books from an online retailer, and having a spare PHB at the table has benefits.
It has always been the case that rules, spells, and other information need to be looked up during play. I have never met a gamer yet that can actually memorize and spontaneously recall everything in the book despite one who claimed she had an eidetic memory.
When I began playing AD&D in 1981 at least half of the large group picked up their own copies of the Player's Handbook despite being a bunch of cash strapped teenagers, and we always had plenty on hand at the table (and we read them too). Over the years that has not always been the case.
During the second edition years I stuck mainly to 1st edition rules until close to the end of 2e. Within my group I was the only person to pick up the 2nd edition PHB. I suppose that was a good thing because less than two years later the campaign switched to 3rd edition (pre-official launch, I had an advance copy because I worked at a distributor and had to drum up sales) and more of the players picked up their own copies.
When 3e revised into 3.5e, most of the owners of the 3e version upgraded to copies of 3.5e so there wasn't a shortage at most tables where I played the game.
I did in fact pick up the 4e books and honestly tried to play, but over time it became apparent that it wasn't working for my group so I only know of two of us that had the book. This was what lead to me having a rekindled enjoyment of Old School Rules.
About two years ago I decided to switch my campaign over from using the Lamentations of the Flame Princess rule set to 5th edition Dungeons & Dragons to take advantage of the update of Monte Cook's Ptolus. We would have been playing 5e in the run-up to receiving the revised Ptolus, but COVID had other ideas.
Wait, what about the third and fourth copies of the PHB? Knowing it would take some time for my large group to get familiar with the differences between the OSR system and the modern game, I decided having ready access to the books was a good idea.
My goal was not just to make the rules available at the table, but to have them available to the players between sessions. Besides myself, all but 3 of my potentially 10 strong player group (if everyone played at once) live under the same roof. By making copies accessible the thought was that the players could get a jump on class, race, and system knowledge. I don't know if that is working, but suspect not.
Regardless, they have adapted quickly to fifth edition and enjoy playing with the newer rules. The books see lots of activity during the game sessions as players are seeking info on what their characters can do, what their spells do, and how to beat the crap out of their opponents.
One of the four copies stays at home along with a copy of the Monster Manual and DMs Guide, for my use preparing to DM sessions. I also play in a Roll 20 group and find it handy then as well.
I'm aware that Wizards of the Coast are planning a special relaunch of the game to celebrate the 50th anniversary of D&D. What has been said so far is that this will not be 6th edition, but more like a 5.5e. I will certainly be picking up one copy of the book to join in the celebration of my favorite hobby, but I have no interest in trying to convert everything again.
So there you have it, four copies of the 5e Player's Handbook.
Wednesday, March 11, 2015
Follow-up on XP in Escrow
I seem to recall Mike Mearls or one of his team at Wizards of the Coast, mentioning alternate charts that would be in the DMG. They have since stated that quite a bit had to be cut from the book before release, and I can only surmise the alternate charts were cut.
I imagine working out an experience advancement table wouldn't be that hard to do, it's the getting the pacing right that is the tougher part. And if I really wanted to as DM, I could just tell the players when to level. I much prefer tables, probably for the sense of reward I get from it as player and DM.
When I return to running Ptolus, I expect to have put together an advancement table more to my liking, that gives everyone time to explore the setting before being too powerful for almost everything.
Keeping the change simple is important. Considerations include changing just the advancement table; reducing the experience awarded for combat; figuring out a way to convert to xp for treasure with drastic reductions in creature xp value, etc. I'm currently leaning toward just the first option. This is something the players will be consulted with for input and ideas.
More time is still needed DMing the game before I feel ready to offer up additional house rules.
Thursday, February 26, 2015
Am I Missing Something?
I also have not cracked open my Dungeon Master's Guide so it is likely -that- is where I would find the information.
Call me lazy, just don't call me late for dinner.
This came up Sunday while another player and I were car-pooling to CaptCorajus' game. We had been discussing the creation of a handful of scrolls by the party wizard and realized that neither of us had read the rules for doing such a thing.
Throughout the different editions of the game, creation of magic items by Player Characters has not always been a certainty. I don't recall the specifics of each edition, and at the moment am more interested in a nice long nap than digging out the rule books for umpteen versions to determine the specifics for comparison.
During the drive to the game we discussed the idea of having scrolls made to trade to other wizards in exchange for spells they know that the party wizard does not already have in her spell book, and for occasions when she is otherwise bereft of available spell slots due to having cast her allotment for the day.
It also occurred that with higher level spells she is not yet capable of casting, when she reaches the appropriate character level she could already have the information on hand and ready to copy into her spell book.
While the adventuring party in the Capt's campaign has accumulated a great deal of magical gear, I don't recall much in the way of scrolls and potions. That is somewhat odd compared to most of the earlier editions of the game and I'm not certain if that is intended in the 5th edition or a DM decision.


