Showing posts with label DM's Guide. Show all posts
Showing posts with label DM's Guide. Show all posts

Wednesday, March 11, 2015

Follow-up on XP in Escrow

Here's the thing, as a DM, I wouldn't give full experience for the Lich and Death Knights in the latest example. They would have an xp value as challenges when the situation is overcome unless actually engaged, and creative solutions (or funny ones) would earn a bonus. Regardless, the 5E advancement is off-the-charts too rapid.

I seem to recall Mike Mearls or one of his team at Wizards of the Coast, mentioning alternate charts that would be in the DMG. They have since stated that quite a bit had to be cut from the book before release, and I can only surmise the alternate charts were cut.

I imagine working out an experience advancement table wouldn't be that hard to do, it's the getting the pacing right that is the tougher part. And if I really wanted to as DM, I could just tell the players when to level. I much prefer tables, probably for the sense of reward I get from it as player and DM.

When I return to running Ptolus, I expect to have put together an advancement table more to my liking, that gives everyone time to explore the setting before being too powerful for almost everything.

Keeping the change simple is important. Considerations include changing just the advancement table; reducing the experience awarded for combat; figuring out a way to convert to xp for treasure with drastic reductions in creature xp value, etc. I'm currently leaning toward just the first option. This is something the players will be consulted with for input and ideas.

More time is still needed DMing the game before I feel ready to offer up additional house rules.

Thursday, February 26, 2015

Am I Missing Something?

Admittedly I have not read every bit of the 5th edition Player's Handbook in detail. So my question is, did I miss the section detailing the rules for characters to create scrolls and potions?

I also have not cracked open my Dungeon Master's Guide so it is likely -that- is where I would find the information.

Call me lazy, just don't call me late for dinner.

This came up Sunday while another player and I were car-pooling to CaptCorajus' game. We had been discussing the creation of a handful of scrolls by the party wizard and realized that neither of us had read the rules for doing such a thing.

Throughout the different editions of the game, creation of magic items by Player Characters has not always been a certainty. I don't recall the specifics of each edition, and at the moment am more interested in a nice long nap than digging out the rule books for umpteen versions to determine the specifics for comparison.

During the drive to the game we discussed the idea of having scrolls made to trade to other wizards in exchange for spells they know that the party wizard does not already have in her spell book, and for occasions when she is otherwise bereft of available spell slots due to having cast her allotment for the day.

It also occurred that with higher level spells she is not yet capable of casting, when she reaches the appropriate character level she could already have the information on hand and ready to copy into her spell book.

While the adventuring party in the Capt's campaign has accumulated a great deal of magical gear, I don't recall much in the way of scrolls and potions. That is somewhat odd compared to most of the earlier editions of the game and I'm not certain if that is intended in the 5th edition or a DM decision.