Showing posts with label XP. Show all posts
Showing posts with label XP. Show all posts

Wednesday, March 11, 2015

Follow-up on XP in Escrow

Here's the thing, as a DM, I wouldn't give full experience for the Lich and Death Knights in the latest example. They would have an xp value as challenges when the situation is overcome unless actually engaged, and creative solutions (or funny ones) would earn a bonus. Regardless, the 5E advancement is off-the-charts too rapid.

I seem to recall Mike Mearls or one of his team at Wizards of the Coast, mentioning alternate charts that would be in the DMG. They have since stated that quite a bit had to be cut from the book before release, and I can only surmise the alternate charts were cut.

I imagine working out an experience advancement table wouldn't be that hard to do, it's the getting the pacing right that is the tougher part. And if I really wanted to as DM, I could just tell the players when to level. I much prefer tables, probably for the sense of reward I get from it as player and DM.

When I return to running Ptolus, I expect to have put together an advancement table more to my liking, that gives everyone time to explore the setting before being too powerful for almost everything.

Keeping the change simple is important. Considerations include changing just the advancement table; reducing the experience awarded for combat; figuring out a way to convert to xp for treasure with drastic reductions in creature xp value, etc. I'm currently leaning toward just the first option. This is something the players will be consulted with for input and ideas.

More time is still needed DMing the game before I feel ready to offer up additional house rules.

Tuesday, March 10, 2015

XP in Escrow

One of the things I am finding annoying in 5E is the level advancement table. It is just too fast for my tastes. I'm a believer that players should have time to experience and develop their characters at each level, and as a DM I like being able to make use of the great number of things available for characters to encounter appropriate to each level to build an early sense of wonder.

I have some other beefs that are waiting their turn to be discussed as well, however, this time it is the rapid rocket level advancement.

To give you an example from play in CaptCorajus' game, here is what the party has either defeated directly or avoided intelligently (both should provide experience points), in  recent play:
Lich (CR21) = 33,000 experience
Death Knight x2 (CR17) = 18,000 xp each = 36,000 experience
Iron Golem (CR16) = 15,000 experience
Minotaur Skeleton (CR2) = 450 experience
Skeleton Archers x12 (CR1?) = 200 xp each = 2,400 experience
Flaming Skeletons x2 (CR3?) = 700 xp each = 1400 experience

So, guesstimates totaled = approximately 88,250 xp divided by 4 characters is 22,063 experience each.

The party had been blowing through levels fast, but now we would nearly double our xp total and that would have landed at 48,563 (49,563 for the dwarf), which would blast us over 8th level and into 9th level. The Capt only allotted us 6,000 each which puts us below 8th level. 

The experience awards seem higher than they should be, and when combined with the level advancement requirements (300 points to get to second level?!).

I'm sure there are better ways to to handle xp and advancement that can be whipped up for home games.

Meanwhile, that leaves us with the question: Are we collecting interest on the xp sitting in escrow?