Saturday, April 9, 2022

New Monster (Unique, Legendary) - Burning Cube (Updated for 5e)

Embuk kicked and swam for all he was worth through the cold waters of the underground lake. He prayed that the horrible creature could not cross the water.

A trail of ashes behind the thing were all that remained of his companions Maluk and Zefram. They had tried to fight back after the cube-like monstrosity slammed into them at the intersection of hallways. They had not noticed it coming.

It was as the rumors had said, a wizard had dropped his powerful wand of fireballs only to see it engulfed by a massive nearly invisible cube of slime. Now, imbued with the elemental energies of the wand the creature wanders the caverns and worked hallways beneath the ruins incinerating its victims.

Zefram had struck it full on with the point of his spear only to suffer a retributive blast of flames gushing from the wound. Maluk fared no better, though he did not become paralyzed, the thing wrapped itself around, absorbing him. Within its transparent form he burned to charred cynders over the next several seconds, writhing and screaming the whole time.

Embuk fired his crossbow and sadly sealed Zefram's fate as another gout of fire burst forth and down Zefram went. The thing lurched forward over his fallen companion and Embuk ran.

Burning Cube (Unique Legendary Creature) modifications:

To convert the Gelatinous Cube from the 5th edition Monster Manual into the Burning Cube change all damage types to fire. Add immunity to fire. Remove the paralytic ability. Add a retributive attack 3d6 fire in an area effect 15' cone beginning next to the cube, when damaged by slashing or piercing weapons (DC15 Dexterity Save for half damage). Upon death the Burning Cube explodes in a 20' radius inflicting 8d6 fire damage, DC 15 Dexterity Save for half damage. Give it maximum 120 hit points. Change CR to 4 (Legendary and Lair). If you decide to keep the paralyzing capability, adjust the CR to 5.

Errata: increase the attack modifier by +1 more, increase damage to 3d8 and 6d8 for the pseudopod and engulf respectively.

The retributive burst of fire is not a recharge feature, it happens automatically immediately when triggered. If the triggering attack is ranged, the effect still happens beginning in the square next to the  cube.

Legendary Actions (3 charges): At the end of an enemy's turn the Burning Cube may take one of these actions as described in the Monster Manual.

Pseudopod (cost 1 charge) or Engulf (cost 2 charges, including the additional movement).

Lair Actions: On an initiative count of 20 (losing initiative ties) the cube takes a lair action to cause one of the following effects.

Ceiling Collapse. A small section of the ceiling above collapses onto one enemy within 60' of the cube. The target takes 4d6 damage and must make a DC15 Dexterity Saving Throw. Success reduces the damage to half. Failure results in the creature being restrained and prone. Freeing the creature from the restrained condition requires using an action and a strength check with a DC of 20. 

 Sticky Surface. An area 10' in diameter within 30' of the cube becomes difficult terrain reducing movement by half.

This monster is inspired by the blog banner and this piece of art created for The Dice Are A Lie by Mark Allen.



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