I have some other beefs that are waiting their turn to be discussed as well, however, this time it is the rapid rocket level advancement.
To give you an example from play in CaptCorajus' game, here is what the party has either defeated directly or avoided intelligently (both should provide experience points), in recent play:
Lich (CR21) = 33,000 experience
Death Knight x2 (CR17) = 18,000 xp each = 36,000 experience
Iron Golem (CR16) = 15,000 experience
Minotaur Skeleton (CR2) = 450 experience
Skeleton Archers x12 (CR1?) = 200 xp each = 2,400 experience
Flaming Skeletons x2 (CR3?) = 700 xp each = 1400 experience
So, guesstimates totaled = approximately 88,250 xp divided by 4 characters is 22,063 experience each.
The party had been blowing through levels fast, but now we would nearly double our xp total and that would have landed at 48,563 (49,563 for the dwarf), which would blast us over 8th level and into 9th level. The Capt only allotted us 6,000 each which puts us below 8th level.
The experience awards seem higher than they should be, and when combined with the level advancement requirements (300 points to get to second level?!).
I'm sure there are better ways to to handle xp and advancement that can be whipped up for home games.
Meanwhile, that leaves us with the question: Are we collecting interest on the xp sitting in escrow?
1 comment:
Well, you are assuming that I'm going to actually give you the FULL amount of XP for creatures you didn't actually defeat, which I'm not.
The Lich was trapped behind a magic barrier, with his phylactery in plain view. If you'd ACTUALLY faced the Lich for one round with his full powers, you'd be dead.
The same goes for the two Death Knights.
You definitely get XP for your ingenuity for putting together to components provided for his defeat, but you are beyond delusional if you think that I'm going to actually give you full XP for the lich... but good try. lol.
Post a Comment