Eberron.
Last session the party found a way to enter the tombs of the servants to try and recover the keys to the grand tomb. This session we continued trying to solve the puzzles.
In the first servant's tomb is a room with riddles and puzzles. Three riddles were quickly solved, but the puzzles were another matter altogether. With each failed solution, increasingly stronger bolts of energy shot down from the ceiling, some hitting party members, some missing.
A coincidence of manufacturing differences really hampered one of the puzzles. The DM based the puzzle on the numbering and configuration of a 12-sided die. Thing is, if they are from different manufacturers they are rarely numbered the same. Eldrid's player was looking at her d12 and trying ti work her way through the puzzle while the DM was looking at his. Eldrid kept failing. During this time the DM looked at a second d12 of his and discovered the numbering difference. An audible "well I'll be damned!" came through the speakers at his realization.
He declared that the puzzle was solved and then comparison of a bunch of d12s commenced, with a plethora of differences showcased. The only ones that matched both came from the Rick & Morty D&D boxed sets.
The party then went back to work on the two remaining puzzles. One was solved fairly easily, but that last one still has the group confused. We'll pick up with that one in the next session.
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