Showing posts with label riddles. Show all posts
Showing posts with label riddles. Show all posts

Thursday, August 25, 2022

Thursday Knights

Eberron.

This session we completed the previous puzzle room and got the purple gem/key. We then moved immediately to the second room and became engaged in a combat with waves of warforged enemies, eight in total.

The fight was fortunately brief enough that we didn't suffer any permanent casualties. Ennark limited his spell use, keeping mostly to healing since we weren't as threatened as some fights in the past and he anticipate possibly moving to the third room afterward.

Once the battle ended we recovered the red second gem/key, but assessment led to the decision to set camp and rest before attempting the third challenge.

Hopefully we won't be disturbed by the dragon or anything else.

Once we acquire the third gem/key we will enter the main tomb.



Thursday, August 11, 2022

Thursday Knights

Eberron.


Last session the party found a way to enter the tombs of the servants to try and recover the keys to the grand tomb. This session we continued trying to solve the puzzles.

In the first servant's tomb is a room with riddles and puzzles. Three riddles were quickly solved, but the puzzles were another matter altogether. With each failed solution, increasingly stronger bolts of energy shot down from the ceiling, some hitting party members, some missing. 

A coincidence of manufacturing differences really hampered one of the puzzles. The DM based the puzzle on the numbering and configuration of a 12-sided die. Thing is, if they are from different manufacturers they are rarely numbered the same. Eldrid's player was looking at her d12 and trying ti work her way through the puzzle while the DM was looking at his. Eldrid kept failing. During this time the DM looked at a second d12 of his and discovered the numbering difference. An audible "well I'll be damned!" came through the speakers at his realization. 

He declared that the puzzle was solved and then comparison of a bunch of d12s commenced, with a plethora of differences showcased. The only ones that matched both came from the Rick & Morty D&D boxed sets.

The party then went back to work on the two remaining puzzles. One was solved fairly easily, but that last one still has the group confused. We'll pick up with that one in the next session.