Showing posts with label Yuan-ti. Show all posts
Showing posts with label Yuan-ti. Show all posts

Thursday, March 31, 2022

Thursday Knights

The party rested in their rather spartan chambers within the Silver Flame temple complex and awoke to a bland breakfast. They each had personal business to attend throughout the morning on into early afternoon.

Ennark left half of his breakfast uneaten and excused himself. He needed more palatable food and found his way to one of the higher class establishments in the city. Upon his return, satisfied by the taste of a better meal, he met with the high priest to begin preparations for the divinations.

The party gathered and determined the questions they would ask. While the questions were fairly well constructed to limit confusion, the answers were anything other than concise. They were able to determine that the missing wizard was, at least for now, on Sorrowdusk Isle. They also ascertained that it was likely the snake people that had him and they wanted his help figuring out how their magic box worked.

Revealing this to a House the wizard was associated with gained the party supplies and passage on a small ship. 

Approaching the island they encountered a slaver ship which caught up and the snake people crew attempted boarding. With effort they defeated the snake people and began looting. There was no way the party was going to get attacked and not get paid.

Below decks were two groups of people, all of them chained up. It's a good thing Ennark opted not to burn the slave ship to the waterline. Freeing the slaves, the party managed to keep the two groups from setting upon one another as the larger group intended to murder the smaller group for taking them as slaves. It turns out the snake people captured the ship and were also going to enslave the slavers. Eventually Ennark sorted things out and only the captain and first mate of the slaver crew proved to be offending persons, and were handed over to the larger group for justice.

Meanwhile Lord Anton had used his bag of holding to loot a significant amount of treasure from the captain's quarters leaving a bunch of empty chests, much to chagrin of the crew of the small vessel they had arrived on. The snake people had a small amount of coinage and some magic items.

Later, the party took a rowboat and made their way to shore. Hiding in the jungle they scouted nearby docks where more snake people were loading another ship and preparing to leave the island. There was no sign of the wizard.

The magical locator compass indicated that the ring the wizard had been wearing when kidnapped was somewhere deeper inland so they set out to close the distance before nightfall.





Monday, November 17, 2014

Catching up a bit

Had I the inclination I would have had plenty of posts recently, alas, I lacked the motivation.

Here is a quick bit of what has been happening:

The Yearly Horror Game - CaptCorajus ran his annual Cthulhuesque horror game. This year it used the character creation method from Dread (the questionnaire) and resulted in some very 'colorful' characters. I plan to post more about it including posting the characters and some pictures soon. Just be warned, the players, myself included, are some seriously twisted individuals when it comes to creating characters.

The Sunday D&D campaign run by CaptCorajus - We completed the transition from C&C to D&D5E and the characters have managed to get into some serious trouble while traveling the wilds. That includes battling alligators, shambling mounds, a tyrannosaurus rex, some Yuan-ti and their cultists, and bunches of biting insects. The party has been split up due to our halfling willingly teleporting away with the Yuan-ti sorceress while carrying an artifact the Yuan-ti need to resurrect the evil god Set. The other three members are now inside the temple above where the body of set resides, battling and sneaking our way through while trying to locate the halfling so we can force her to leave (and bring the artifact) thus disrupting the Yuan-ti plans. We have not yet found our errant halfling rogue, however the remaining three members of the 5th level party have achieved some amazing things.

The gimped cleric, handicapped wizard, and certifiably insane fighter managed to take down a CR17 Death Knight without casualties. The wizard has never been able to get the 3rd level spells that a 5th level wizard should get, the cleric transitioned from C&C and lost physical combat capabilities and healing capabilities, but did gain some kick-ass spells, however being in a temple over the buried body of an evil god left the cleric unwilling to continue casting spells due to the very nasty negative side effects. That left the fighter as the only one in full combat shape.

Oh, and without a doubt, Magic Missile is the single best combat spell in D&D5E. It doesn't miss, moving it to higher slots pumps the damage, and it wrecks concentration somewhat reliably.

After this latest session, the party should now be 6th level (we netted at least 20,000 xp for three members), and the wizard will still not have 3rd level spells . . .

Note: we know the halfling went willingly since only willing creatures/people can be teleported, and we also know the Yuan-ti sorceress is at least a 13th level caster since the lower level teleport circle takes a full minute to cast and the teleport took only a single round. It is amazing the meta-game knowledge one can glean during play.  :)

And now some pictures.