Showing posts with label Death Knight. Show all posts
Showing posts with label Death Knight. Show all posts

Monday, March 9, 2015

Lich In A Box

CaptCorajus' game turned into a life or death puzzle this session.

As you may have read in the last session report, the party fought off an iron golem and then rested before trying to open the next puzzle door. It then turned into a laugh riot for Chuckles the Bone Boy while we worked out the puzzle and unlocked the door.

Beyond the door was another set of stairs downward. Which the party was cautious about descending, all while Chuckles taunted from his undisclosed location.

Dividing the grand hall of a crypt was a wall flanked by two sets of portcullis. Behind them were a dozen skeleton archers, which once we figured out how to attack them and suffer minimal damage (poor wizard got hit with arrows from skeletons with held actions), the party destroyed a few and learned that their owner is dedicated to recycling. The skels were reconstituted and returned to the firing line.

We decided to explore the side crypts before dealing with the recycling issue. In those crypts we discovered areas that still remained consecrated, and uncorrupted by CtBB's evil. If we needed a rest (and we soon did) we could find relative safety there. 

In one we discovered an animated heroes sword and in the other a well of holy water. (Again, where is a stone bucket when you need one?). Eventually the sword would be used as a key to get us past the portcullis's and Roysen turned most of the skeleton archers. Torul moved near the reconstitution circle the try and keep things tied down so the rest of the party could come on through.

Having gotten into the back half of the grand crypt, Sophia discovered the lever that could shut off the factory that kept pooping out undead assailants. Thankfully it worked well because it was getting nastier with the crap it was sending the party's way. The last new undead was a minotaur skeleton with a huge axe. The switch not only stopped production, it caused existing ones to vanish. Sophia found this amusing and for a moment or two played with the switch. (Skels on/Skels off).

This did not amuse Chuckles the Bone Boy so he sent two flaming skeletons to give the party a warmer welcome. Fortunately Sophia had an Ice Storm to drop on them and that was that. The party broke the power system before more of those anorexic arsonists could be ported into the room.

It was off to the deeps of the crypts and soon to a face to face with Bone Boy himself.


Descending the stairs led into a long hallway lit by flickering glyphs moving from the stairs to a distant door and starting over, and over. Note: the d6 represents the Guardian of Faith Roysen had cast when we rested by the holy water well.

The door was carved to appear like an angel of the good faiths, though over time had become worn. Roysen figured around a thousand years. Mulva, the ever reluctant, was finally cajoled into examining the door for a mechanism to open it. She located a button hidden in the detailed carving, and refused to be near the door when eventually Torul and Roysen did the job.

Hello Chuckles!

Valendros the Wicked rose from his throne and stepped to the edge of the dais. "Come in" he laughed. His ancient, wrinkled, undead form was resplendent in robes as new looking as the day they were made. (Ah Ha! He does buy new on occasion! Faux hipster biatch!)

Roysen sent his Guardian of Faith forward and it ceased to be as it crossed the threshold. That gave the group more than enough reason to hang back in the hallway. (CR 21 Lich, damned right we were hanging back! CtBB has Legendary AND Lair actions with which he could swat the group to death in a single round.)

Conversation and repartee confirmed for us that this former Set worshipper had changed allegiance over to Orcus in exchange for becoming a lich, and after a millennium of running rampant in Traladar (our original neck of the woods) the immortal he betrayed put him in this cage and conveniently provided the tools to finish the bugger off for those canny enough to learn the means.

During the talk, the party was given a "gentle" coaxing to enter the room with the captive and not too happy lich, by the appearance of two Death Knights blocking our exit and advancing slowly. (Two CR17 heavy hitters either one of which could vaporize the party by launching a necro-fireball.) 


That is when the session MVP, Roysen, locked the group in with the lich and away from the death knights by casting a spell of shaping stone to put a 5' thick wall between us and them. There seemed to be a possible flaw in the plan, as in, only exit, however, maybe destroying Chuckles would get us a safe way out.

Torul broke open a canopic jar on a hunch and located a beating heart and after killing it, he found three arrow heads of obvious power. Roysen bashed open a treasure chest to spill thousands of platinum to the floor. (What the fark were you thinking! We could have carried that loot out!)

Eventually our recalcitrant halfling was cajoled into using the arrowheads and shooting the phylactery, destroying it. Good thing she hit on the first shot since Torul and Roysen had just released the lich thinking that was required for the arrow to reach the phylactery. Close call.

You'd think that being the Chosen One of Set she would have happily done in Valendros the Betrayer, but we had to bully her into taking this crusty cadaver of evil down for good. Torul hates having to bully the halfling because he absolutely despises bullies. He ends up angry and down on himself each time. Eventually Mulva may drive Torul to commit acts of great evil, which being the Chosen One of Set, may be her true purpose all along.

The Phylactery and throne exploded, destroying Valendros and sending reverberations throughout the dungeon. Quakes shook the tombs, and all undead in the region ceased to be and the party was able to break free of the stone wall. It was now a race to escape the crumbling ruins, back to the surface and help from the beastmen.

In their escape Torul managed to scoop up about 300 platinum coins out of the thousands scattered on the floor. Thousands of platinum coins, spilled, by the dwarf.

Monday, November 17, 2014

Catching up a bit

Had I the inclination I would have had plenty of posts recently, alas, I lacked the motivation.

Here is a quick bit of what has been happening:

The Yearly Horror Game - CaptCorajus ran his annual Cthulhuesque horror game. This year it used the character creation method from Dread (the questionnaire) and resulted in some very 'colorful' characters. I plan to post more about it including posting the characters and some pictures soon. Just be warned, the players, myself included, are some seriously twisted individuals when it comes to creating characters.

The Sunday D&D campaign run by CaptCorajus - We completed the transition from C&C to D&D5E and the characters have managed to get into some serious trouble while traveling the wilds. That includes battling alligators, shambling mounds, a tyrannosaurus rex, some Yuan-ti and their cultists, and bunches of biting insects. The party has been split up due to our halfling willingly teleporting away with the Yuan-ti sorceress while carrying an artifact the Yuan-ti need to resurrect the evil god Set. The other three members are now inside the temple above where the body of set resides, battling and sneaking our way through while trying to locate the halfling so we can force her to leave (and bring the artifact) thus disrupting the Yuan-ti plans. We have not yet found our errant halfling rogue, however the remaining three members of the 5th level party have achieved some amazing things.

The gimped cleric, handicapped wizard, and certifiably insane fighter managed to take down a CR17 Death Knight without casualties. The wizard has never been able to get the 3rd level spells that a 5th level wizard should get, the cleric transitioned from C&C and lost physical combat capabilities and healing capabilities, but did gain some kick-ass spells, however being in a temple over the buried body of an evil god left the cleric unwilling to continue casting spells due to the very nasty negative side effects. That left the fighter as the only one in full combat shape.

Oh, and without a doubt, Magic Missile is the single best combat spell in D&D5E. It doesn't miss, moving it to higher slots pumps the damage, and it wrecks concentration somewhat reliably.

After this latest session, the party should now be 6th level (we netted at least 20,000 xp for three members), and the wizard will still not have 3rd level spells . . .

Note: we know the halfling went willingly since only willing creatures/people can be teleported, and we also know the Yuan-ti sorceress is at least a 13th level caster since the lower level teleport circle takes a full minute to cast and the teleport took only a single round. It is amazing the meta-game knowledge one can glean during play.  :)

And now some pictures.