Wednesday, March 23, 2022

Thursday Knights

 I'm part of a D&D game played over Roll20 on occasional Thursday evenings. We're currently adventuring in the Eberron: Rising From the Last War setting. The Eberron setting is not really that appealing to me, but the group and DM are great fun. I know half of the other participants personally and have gamed with them for a long time. I'm having fun trying to figure out where the story is heading. As I type this it is an hour before start time of another session.

Let me tell you about my character (insert eye roll emoji here).

Ennark is a level 4 cleric of the Silver Flame, Light Domain. He is the party's primary healer, although a couple of other characters contribute to the magical healing routine. 

The Light Domain gives the cleric access to various fire and light spells as the character advances including eventually accessing FIREBALL! Unlike an Evocation wizard the cleric cannot sculpt the spell to avoid torching party members in the area of effect. 

Ennark was a bit spoiled before getting sent off to an adventuring career. He was used to the finer things that come with being around the central church environs and attending to some ranking officials. Someone higher up decided that Ennark should go off in search of relics and artifacts that could be of relevance to the church. 

The adventuring life so far has been filthy and all-to-violent.

His arrival on the continent was frightening. He was immediately set upon by four members of a criminal gang intent on throwing him off the docks to drown in the harbor. Fortunately 5 other fairly new arrivals stepped in to defend him.

Two of the thugs were slain by the party in an act of self defense. This did not solve the problem. Later the party discovered there was a hefty price on their heads offered by the gang known as the Bilge Rats. 

After some communication a meeting was arranged with a neutral adjudicator so negotiations could allow both groups to avoid violence and for the Bilge Rats to get paid off and save face.

I really enjoyed the role play of the negotiation and some verbal sparring that session. I rarely get to do that as a player and it was nice for that side of the character to be involved.

Other adventures have been had. A magical box was recovered from lizardmen, kobolds etc. Snake people ambushed the party trying to get the box. We got paid for that recovery and it was from that money that we paid off the Bilge Rats.

We also owed the Rats a favor as part of buying them off. They called it in quickly and down into the sewers we went. 

Some of their members had been butchered and all they knew was one word - claws - spoken by a dying man. Zombies were encountered, we rescued a missing party member from some Bilge Rat members that apparently had not received the hands off memo, we met more zombies including an undead ogre, and we also got chopped up pretty bad by a War Forged assailant with razor sharp claws on its hands. 

The war forged and his companions had more urgent business and because of that we survived. We discovered more dead victims of Razor as we discovered he was called. There was a portal device down in the adjacent cave system that they had sabotaged and it eventually exploded. We got away from that as well.

We followed the war forged whose group had grown to nearly 20 members and along the way got ambushed by a wyvern that tried to fly off with a party member. It figured out it needed to hunt easier prey and flew off.

At the shoreline we discovered that it wasn't just war forged we were dealing with, but an equally large group of snake people. We observed from hiding as they swapped another magical box for a book of some importance and both groups went their own ways. We then returned to the city to report some of what happened.

The Rats put on a demonstration of what they do to members that break agreements by having one of the goons that kidnapped our fellow adventurer eaten alive by giant rats. Then they heard our report and actually paid us handsomely while trying to get us to work for them. We politely left our options open after that demonstration.

A powerful wizard went missing and we got tasked with finding him. We're about to have some divinations done to give us better clues. 

And now for a salad and some role playing. Game on!



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