Tuesday, January 8, 2019

Dungeon of Jolokia: Room 3 and Twisting Hall

Continuing the Dungeon of Jolokia.
Room 3: Along the walls of this room are piles of enormous snake skins. In  the center of the room are some tools and a large snake skin being fashioned into a garment. If the party stops to search the room, roll a random encounter coming from the hallway.

Random Encounter Table (roll 1d8):

1 - 1d6 cultists and 1 Speaker of Fire (wizard).
2 - Distant screams and gagging can be heard, roll for random direction.
3 - 1 Tongue of Jolokia (cleric) and a naga.
4 - A cultist stumbles up, hands on throat, face deep purple, sweating profusely. He will make a grab for a waterskin and fall down dead. Cross this encounter off after it happens and replace with encounter 1.
5 - The sound of cymbals can be heard ringing in the distance, roll for random direction.
6 - Options 1 & 3 together, from different directions if possible.
7 - 2 Fangs of Judgement (tougher fighters).
8 - A level appropriate encounter from the normal encounter tables.

All cultists will use pepper powder or pepper juice attacks first and weapons afterward.

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