Showing posts with label Jolokia. Show all posts
Showing posts with label Jolokia. Show all posts

Monday, January 14, 2019

Dungeon of Jolokia: Room 8



Room 8: Great Ceremonial Chamber
At the back of the room are the two personal chambers of the nagas, Bhut and Mogura (Mogura is in room 4). Bhut is present and will join the action in room 6 1 round after any combat begins. Bhut is an albino naga and is the leader of the cult.
Present in the ceremonial chamber are the following:
- 2 giant constrictor snakes.
- 1 Fang of Judgement (fighter level 2) Scale Mail +1, Shield +1, Scimitar +2.
- 1 Speaker of Fire (wizard level 2) Burning Hands spell
- 1 Tongue of Jolokia (Cleric, level 2)
- 6 zero level cultists with powder, dagger, and finger cymbals.

Treasure stored in Bhut and Moruga's personal chambers:
A golden naga statue with engraved fire designs and fire opals for eyes - 1,500 gold pieces.
Three silver statuettes of serpent people - 100 gold pieces each.
200 gold pieces, 1,130 silver pieces, 4,000 copper pieces, in sacks and chests.
A potion of levitation.
Eyes of Petrification

Saturday, January 12, 2019

Dungeon of Jolokia: Rooms 6&7

Room 6 is accessed by the northwestern hallway and room 7 is accessed from room 3 via the east door.

Room 6:
There is a giant venomous snake in the central pit and a team of attendant cultists in this room.
- 3 zero level cultists each with powder, dagger, and finger cymbals.
- 1 Fang of Judgement (fighter, level 2) scimitar, chainmail +1.
- 1 Speaker of Fire (wizard, level 2) Burning Hands spell.
- 1 Tongue of Jolokia (cleric, level 2) Mace +2.

Room 7: Storage for food, water, raw peppers, etc.

Thursday, January 10, 2019

Dungeon of Jolokia: Rooms 4&5

Continuing the Dungeon of Jolokia.
Room 4: If not already alerted to intruders Moruga (naga) will be resting here reading several long scrolls made from snake skin. The scrolls are philosophical texts regarding fire, pain, etc. Among Moruga's other possessions is a scroll of Fire Resistance.

Room 5: Three cultists are carefully grinding peppers to created juices and powders. Shelves are lined with jars of potent mixtures. The air in the room is thick with the scent of peppers and anyone not used to constant contact with the plant must make a save vs poison or suffer greatly while present and for 1 turn (10 minutes) after leaving the room. Failed save results in -4 to hit and -4 to armor class due to choking and intense burning of the eyes and throat. Successful saves still result in -2 to hit and -2 to armor class while in the room and for 5 rounds after leaving the area.

Random encounters with cult members will come from the northern hallway, normal encounters will come from the narrow hall leading southwest.

Tuesday, January 8, 2019

Dungeon of Jolokia: Room 3 and Twisting Hall

Continuing the Dungeon of Jolokia.
Room 3: Along the walls of this room are piles of enormous snake skins. In  the center of the room are some tools and a large snake skin being fashioned into a garment. If the party stops to search the room, roll a random encounter coming from the hallway.

Random Encounter Table (roll 1d8):

1 - 1d6 cultists and 1 Speaker of Fire (wizard).
2 - Distant screams and gagging can be heard, roll for random direction.
3 - 1 Tongue of Jolokia (cleric) and a naga.
4 - A cultist stumbles up, hands on throat, face deep purple, sweating profusely. He will make a grab for a waterskin and fall down dead. Cross this encounter off after it happens and replace with encounter 1.
5 - The sound of cymbals can be heard ringing in the distance, roll for random direction.
6 - Options 1 & 3 together, from different directions if possible.
7 - 2 Fangs of Judgement (tougher fighters).
8 - A level appropriate encounter from the normal encounter tables.

All cultists will use pepper powder or pepper juice attacks first and weapons afterward.