Back in August and September of 2011 I posted about a set of campaign rules for doing battles between empires without needing a static 2-d map, thus allowing everyone to compete with any empires they choose.
I had planned to expand upon those rules and over time made a few notes. Just yesterday I found part of the expansion. Here it is below: (you will need to read the previous rules to understand these)
At the start of the campaign players may
determine that one border system is in a hazard zone. A d6 is rolled to
determine the nature of the problem. This information is known to everyone so
there is no risk of an invader being surprised.
If a player chooses to risk having a border
system in a hazard zone the commerce value of that system is increased as
follows:
nebula- this system is inhabited normally
passive +1
active +2
asteroid zones - this system is inhabited
normally
2 panels +1
4 panels +2
6 panels +3
combined nebula with asteroids
from +2 to +5 based on how it is combined
pulsar - the only inhabitants are workers mining
resources.
+ 4
black hole - the only inhabitants of this system
are workers mining resources. at some random time in the future it may send out
a call for emergency evacuation that requires a number of workers to be
transported off system before it falls into the black hole.
+ 5
On a roll of 6 the player can choose the hazard.
For hazards with options, roll to see which level of hazard exists.
During exploration if a system is discovered
there is a chance it may also have a hazard. Roll a d6 and on a 6 a hazard is
indicated. Determine the type by the same method as above.
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