Friday, July 19, 2024

Dungeon of the Fire Opal - Dungeon Magazine 84 (part 6: areas 29 through 33)

Continuing the restock of the southern part of the dungeon. We cover areas 29 through 33.

Unless otherwise stated, all areas are unlit.
Unless otherwise stated ceiling height is 10 feet. 
All secret doors require a DC14 or better perception to spot.
All areas other than 0, 1, and 3 are grey stone.
Should you decide to have random encounters in the southern part of the dungeon, the following are suggested: 2 Toruk Rul, 1 Sorn Ulth, both, the sound of clicking in the distance, a sudden breeze that stops just as suddenly. 
Toruk Rul and Sorn Ulth are in the 5e update of the Ptolus core book pages 598 & 599.

Area 29: This is a treasury. In the southeast section of the room are piled 4 wooden chests, 3 leather bags, and a scattering of loose coins. All of the chests are locked and trapped. 1) poison needle 3d4 poison plus paralysis, DC12 Dexterity save to avoid, 2) slicing blade 2d8, DC12 Dexterity save for half damage, 3) Freezing Hands (same as Burning Hands spell) for cold damage, DC12 Dexterity save for half damage, 4) Must make a DC12 Wisdom saving throw. Failure results in a curse of Disadvantage on Wisdom saving throws until curse is removed.

Chest Inventory:
1) 500 gold pieces, a marble statuette of an armor clad warrior worth 125 gold pieces, a Potion of Vitality.
2) 839 silver pieces, a Scroll of Protection from Good.
3) 1,406 copper pieces, damaged Wand of Sickening (see Eyebite spell, sickened effect, DC15 Wisdom save to resist, the wand has only a single charge per 24 hour period and on each use must roll 1d10, on a 1 the wand snaps losing all magical properties.
4)  727 gold pieces, Potion of Resistance (Thunder damage), Gloves of the Seamstress (see blog post Magic Item - Gloves of the Seamstress)

Leather Bags Inventory:
These are small leather bags.
The first bag opened summons a Swarm of Poisonous Snakes 5e Monster Manual page 338.

1) 13 gems valued in gold pieces, 1x 500, 3x 100, 7x 50, 2x 10
2) 38 gems valued in gold pieces, 17x 25, 14x 10, 6x 50, 1x 200
3) 1 emerald worth 1,000 gold pieces

Scattered Inventory:
84 gold pieces, 179 silver pieces, 344 copper pieces.

Area 30: Creatures entering the 10 foot section marked 30 are catapulted against the wall and tumble down the stairs into are 41 taking 3d6 damage, half with a successful DC14 Dexterity saving throw. Both success and failure result in the prone condition.

Area 31: A large bed, desk, chair, and wardrobe occupy this room. The furniture has long since fallen into disrepair and dry-rot. On the desk sit a dry inkwell, and a worm-eaten tome. Opening the book causes the pages to crumble to dust and fragments.

Area 32: Tossing and up-ending furniture, 2 Toruk Rul are conducting an aggressive, but ineffective search for valuables. The ancient bunks are torn asunder and their rotted mattresses litter the floor. Any fight here brings the Sorn Ulth from area 33 to join the battle.

These Toruk Rul carry a total of 6 gold, 13 silver, and 19 copper pieces.

Area 33: A lone Sorn Ulth is conducting a lazy search of this room full of deteriorating bunks. 

Gronekz wields the cursed Morningstar "Creature" and if engaging in combat will immediately summon a Dretch behind his enemies. (see blog post Magic Item - Named Morningstar Creature)

Gronekz carries 15 gold pieces.



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