Friday, October 21, 2022

Ex Libris - Dungeon Magazine 29

Ex Libris is an adventure I did convert and use in my original Ptolus campaign. 

My second group had unwittingly been pursuing clues that were leading them to one of the many hidden lairs of Kagrisos the Ghost-Lich. I had hidden this one within the Mirror Maze and to pass through a portal in a mirror the party members had to be corrupted in some small fashion.

The party consisted of a Paladin of Lothian, a wizard, and a rogue. They had concurrently been helping the Order of Saint Dayra deal with some drug dealers in the Warrens that were turning poor children into drug mules. That's when it hit them that drugs would count as corruption.

Their bold plan was to go to the dealers whose operations they were disrupting to get their hands on some Shivvel. That's right, a wizard and a Paladin of Lothian bought some drugs and got themselves addicted, to get into an evil monster's secret lair. Surprisingly the rogue opted out of the drugs, but it was because his suspicion was correct that he had recently contracted lycanthropy from a cursed sword.

I placed the ruined building from the adventure within a pocket dimension on a lone island in a shallow sea and no indication of where the light was coming from, at least that's the way it was described to the players.

Within the ruins are a temple that are the abode of some undead, including some Huecuva (disgraced or fallen priests that are now cursed undead).The ground level also holds other things including a swarm of crawling claws. These Huecuva had a chance to kill a magically held paladin, but opted to try and shake his faith. (one of us! one of us!) The party got lucky.

Below ground is a multi-room library in which the rooms continually shift locations in relation to each other. See the starting configuration below. The campaign unfortunately ended before the party got to the shifting library.

As the party explores the library level they will have to find clues to get them out and in doing so will unleash monsters including different colored Abishai and trigger traps on some other books. 

In the center of the magazine is a two page pull-out (remove staples carefully) that you can then cut apart and use to display rooms as they move around.

The end goal of course is to escape from the place with some valuable books, and my campaign, a clue that Kagrisos might not have been permanently defeated.


No comments: