This of course got me thinking about how easy their DM must make things for the group. Do they search for traps? Is the loot all in bearer bonds to make sure they don't have anything heavy or bulky to transport? Their DM must not make them figure out how to get all the loot out of the dungeon.
If that is their preferred play style fine, however it did give me pause to imagine them trying desperately to remove a dragon's hoard without hirelings and the tools to do the job. Imagine if this was how you had to haul out large sacks of treasure.
Humans figured out millenia ago that there was a better way to haul things and still keep your weapons on hand . . . the ten foot pole. It makes the task of moving heavy or bulky objects quite a bit easier, and easier to put down in an emergency.
Here we have a couple of hunters with their catch posing for a picture. That pole may not be ten feet long, but it isn't much off the measure. Think how much freer these guys would be to defend themselves if they'd thought to hire a couple of pack bearers as well.
Just like hunters with a deer carcass strung to a long pole rested on the shoulders of two men, so too can bags of loot be tied to the ten foot pole and rested on the shoulders of hirelings.
So before your party sets out on an adventure, don't forget to take a ten foot pole or two. They're not just for trap detection, they're an investment!
3 comments:
In all my years of playing D&D, I have never used a 10 foot pole to carry things...
But I will take a little bit of umbrage at your opening paragraphs.
Deny though you do, it seems clear that you consider one style of play (old style, exploring every square for traps and counting encumbrance) superior to other styles.
Which is fine by me. Just be honest about it.
". . . and deny it I shall, sir! Harrumph!" he exclaimed, smartly wedging his gold rimmed monacle betwixt eyebrow and bridge of nose.
While I have a preference for the older style, it is definitely not the be all and end all.
I have played many styles and enjoyed them in their moments, including the fight after fight, no counting encumbrance method.
In this post I was lookng to have a touch of absurd fun and chose the lead in style of grumpy grognardism with a wrap up at the end like a used camel salesman.
Ten Foot Pole, don't leave the Inn without it!
Fashioning a travois with 10' poles (purchased or cut from a stand of trees) to drag things (or people) with is a time-honored tradition in our group.
In an early draft of Skull Mountain, there was actually a followup adventure about getting to a subterranean dwarf hold in order to make a deal, trading the hoard for portable gems.
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