Sunday, July 3, 2011

Playing even when only two players show up.

Lost Baronies Session #5 is over and done with, and the time to begin preparing for #6 is approaching.

Due to some very odd scheduling issues this summer, there have only been two players (the same two each time) at the game for sessions 3, 4, and 5. The schedule is going to get wackier yet, though it should settle down when fall arrives.

With a party of 10 characters run by 6 (was 7, see an earlier post) players, many people would be inclined to play something else or cancel the session. In the past I would have done the same.

The differences for this campaign are that it is not heavily plot driven, being a sandbox style game, some of the players travel an hour or more to play, and I don't want to lose momentum and have the game die off as some past games have done.

When this happened for session #3 I was caught off guard, not having heard from anyone that they couldn't make it. Since then I have made a point of clarifying with everyone what their schedules are like for the foreseeable future.

The game is scheduled, and has been since before the start, to run regularly on the first and third Saturday of each month. Players can easily mark their calendars for it. Despite this, it has become routine now to send a reminder sometime during the latter part of the week before the day of play.

According to the players, unless things change, there should be 3 to 5 players for the next session since a new player is expected to join. We shall see.

1 comment:

StevenWarble said...

Congrats on keeping the game going. Its hard to keep any sort of continuity with a revolving cast of players, but I think the combination of sandbox campaigning and a sampler game system helps a lot!