Monday, March 4, 2013

The Magpie Behind the Keyboard

Ok, let's face it, I have been polymorphed into a magpie and now have a fever for anything shiny.
I've decided to back yet another kickstarter, albeit one that is a guaranteed success.

Futuristic Metal Coins or Victory Tokens. Yep, lots of little shiny metal objects that can be used for various games.

Do I need them? No. I already have tons of aluminum Mardi Gras coins in various colors. It's just that I can't resist the darned things.

Heck if nothing else, I suppose can play Monopoly with them.

Sunday, March 3, 2013

Kickstarters - Doppleganger, Dice Shield, Fantasy Violin

I just jumped into another few kickstarters, one that just hit the funding goal, one I believe will fund and another I have a lot of doubts about despite it being a useful product.

The first is Legends: Fantasy Violin. It is what it sounds like, a CD for listening pleasure and for gaming background music. Julia Okrusko kept this project simple and her goal low. The project just reached the goal and has 14 days remaining to make more money.

The second, which I believe will fund, is Doppelganger: The Universal Game Piece. This one is about $5,000 from hitting the funding goal with a little under 31 hours remaining.

I can see tons of uses for having just one of these even though I own hundreds of miniatures. In the Villains and Vigilantes game I'm part of, it would be perfect for displaying my character image. It makes a perfect pawn for lots of board games. Who needs the tokens for Monopoly when you can use the Doppelganger and have whatever you want! Play Battletech and lack a good representation for the light mech you really want to play? Grab or draw the correct image, load it into this device and there you go. Many more ideas have been mentioned in the comments for the kickstarter.

The third kickstarter, the one I have my doubts about making the funding goal, is also very useful.

The Dice Shield: Roll Anywhere. See Everything - This can be used for more than just rolling dice above your play area. It can be used as an elevated play area. Have characters and creatures at different heights? Perhaps they are exploring the floating wizards tower? Need a snack bowl at the table, but hate playing around the bowl? Add the extender legs to give it additional height, line it with paper towels, and pour your snacks into it!

I decided to back this one at a higher level than I really need for myself since if it does manage to fund then I'll have some to give as gifts. It is expensive for what it is, partly due to keeping the manufacturing in the United States instead of outsourcing (I applaud this because our economy could use whatever boosts it can get), and because creating high quality mass production molds for something like this costs a lot.

Please check these Kickstarter projects out, and if you know of any others you find interesting please add them in the comments so we can all take a look.

Saturday, March 2, 2013

Monte Cook, you magnificent bastard

He's done it again. My wallet = his bitch.

Anyone that knows me or that has followed the blog for a time already knows I love a bunch of Monte's previous work, especially Ptolus, which is awesome for production value and content.

Although I skipped the kickstarter (don't recall why, but I suspect I just wasn't feeling it), I have gone ahead and committed to the preorder for his new game - Numenera. I fully expect this to at least match Ptolus in quality of materials and potential for ages of play.

It took me a while to come to the decision to preorder Ptolus as well, but I had more time than kickstarters typically provide and back then I still got in early enough to get a signed and numbered copy of Ptolus. I'm kicking myself for not trusting Monte and going ahead and supporting this kickstarter like I should have.

I hope Monte is ok with me posting this image from his work. If not I'll gladly remove it.

From reading the website, the play test reports, and looking at the posted art work for the game, it strikes me as if someone took a blender and filled it with bits of The Dying Earth, Call of Cthulhu, Gamma World, Rifts (Paladium), and a dash of old Heavy Metal magazine stories, especially the Moebius works. It also has been influenced by Gene Wolf's Book of the New Sun series and I suspect Mike Grell's The Warlord comic series.

Looking at the art of Numenera you can already see some of the Moebius influence. These two pieces are by Moebius for comparison of influence:
The Numenera books are going to be art rich to help convey the mystery and awe of the setting. I recommend going to the site and looking at the gallery showing just some of what is to come. Lead artist Kieran Yanner is brilliantly talented. While I personally find some of his black and white work too heavy and thick, he really shines with his color work, especially his landscapes. The manuals and support material are going to be a treat for the eyes.

In recent news, the people responsible for the popular computer game Torment: Planescape are already committed to producing a sequel in this new setting. The title has been announced as Torment: Tides of Numenera. The kickstarter for the computer game will be announced at some point in the future.

For those not yet ready to go prowling the game website, the short version is this - it is a billion years in the future. Many very advanced great civilisations have risen and fallen. The current inhabitants of earth are trying to use artifacts from the past to build a new great civilization. Arthur C. Clark's third law is in full effect: any sufficiently advanced technology is indistinguishable from magic.

Numenera promises to be interesting from a system perspective as well. What information on the site indicates and what podcast interviews Monte has done seem to point to a simple and flexible set of mechanics.

Difficulty is determined by a level times 3 and can be modified downward by skills and other factors. For example if a creature was difficulty 5 to hit (5x3=15) you roll the d20 to meet or exceed that target. If you had some piece of numenera that functioned as a targeting device, it might knock the difficulty down by 1 meaning you instead need to roll 12. Conceivably you could use a combination of skill, effort (a limited resource based on character stats), and available numenera to reduce a target number so low you wouldn't need to roll.

It has also been mentioned that the players do most of the rolling. The main dice are a d20, percentile dice for the GM to use when preparing scenarios, and a d6 that will be used only occasionally.

It is unfortunate that I lack a regular committed play group currently or I would absolutely love to beg Monte to allow us to play test the system. (The weekly crew are involved with a fantasy sandbox being run by bighara of Echoes From the Geek Cave).

For character classes there are three types: Jack of all trades (Jacks), Nanos, and Glaives. See if you guess what they equate to?  If you said Thief/Bard, Wizard/Sorcerer, and Fighter, you win! Not that there's a prize or anything.

Character creation is fairly simple and can be broken down to a one sentence Mad-lib structure. "I am a blank, blank, that blanks; with the blanks being filled by a short descriptive word or statement, the class, and a focus. Example: I am a strong glaive that excels with javelins.

Experience is handled differently than most traditional games, but will sound familiar to the OSR crowd. Combat isn't where XP comes from, instead it results from discoveries. Sure, you'll have fights, but the goal is the numenera you seek and the story. Also, players can grant each other xp for good ideas, etc, and the GM can influence things by giving additional xp.

There's a lot more to know about Numenera than I could include in a single blog post. With that in mind I highly recommend you seek out the game website and even give a listen to the fan podcast Transmissions From The Ninth World for more detailed information.

And as a parting gift, more Moebius art:

Monday, February 25, 2013

Realm Works Kickstarter Successfully Funds

The Realm Works kickstarter managed to catch fire within the last 6 days and blew past the funding goal all the way past the highest stretch goal and pending a count of gift purchases may have made the 2,000 backer goal as well.

I'm anxious to get my hands on this software so I can begin loading material into it in preparation for future campaigns.

Tuesday, February 19, 2013

Ernie Gygax Fire Relief

Over this past weekend the apartment of Ernie G. Gygax Jr. burned down. Fortunately he, his roommate and his dog are all safe. Sadly he lost everything he owned to the fire.

If anyone wants to lend a hand you can check out the Facebook page for the relief effort.

https://www.facebook.com/pages/Ernie-Gygax-Fire-Relief/188873261236363

Friday, February 15, 2013

When real life inspires game scenarios.

Certainly most people have heard the news by now that a certain major religious figure has decided to retire instead of dying in office as most of his predecessors for the past 600 years have done.

Did you however know about the alleged prophecy about this event? And that the next person to hold the position would be the final before a great apocalypse?

http://en.wikipedia.org/wiki/Prophecy_of_the_Popes

I suppose it doesn't matter that the supposed document detailing the prophecy has supposedly been in the possession of the organization, that decides who gets the position, since it was written. After all, nobody would believe that such a group would use it as a guide to create a self-fulfilling prophecy would they?

This stuff requires very little effort to translate into a fantasy game scenario. It almost writes itself. Just change a few details and names, and whallah!, instant rpg material.

Example: A large religion that is falling on hard times and realizing it is declining begins lauding a prophecy of approaching end times in order to frighten the populace into conversion and obedience to the church of their Deity (the only hope of salvation). They spread stories of a holy text that predicts a series of vague events and tenuous connections to people and places. Then they set about creating these things while preparing a major plot to actually cause the apocalypse if the people do not do as they wish.

Where do the player characters come into this? Is this something in the background they have only minor interaction with? Do any of them belong to the church? Do any of them belong to a rival religion that asks them to get hold of this document so it can be studied or disproved?

There's a lot of game worthy fodder to be found in the news.

Thursday, February 14, 2013

When real life inspires game scenarios.

There are an amazing number of things happening in real life that can translate into fascinating game scenarios.

Take for instance this farmer fighting court battles against a giant agribusiness all the way to the highest court in the land.

http://www.npr.org/blogs/thesalt/2012/10/15/162949288/farmer-tackling-monsantos-seed-policy-gets-a-day-in-supreme-court

The short version for those who aren't interested in the full details goes something like this:

A soybean farmer bought genetically modified seeds from a major agribusiness that are resistant to the other product they make that he uses - weed killer. Regular soybeans die right along with the weeds when the weed killer is sprayed on the crop.

There is a contract saying that he cannot save seeds produced from the resistant crop or purchase saved seeds from a resistant crop from another source and use those to grow more soybeans and instead the farmer is required to pay full price to buy more seeds directly from the giant agribusiness.

The farmer wanted to plant a second crop after harvesting the first crop so he went to a grain elevator and purchased seeds that were a mix of organic and these genetically modified seeds. Since they were all mixed up there was not a way to pick through and identify the difference.

He is being sued by the giant agribusiness for breaking the rules.

The giant agribusiness has about a 90% share of the soybean seed market so it wouldn't be cost effective to have separate grain elevators for the organic seeds. If the farmer wants to do a second crop he is mostly stuck paying full price for the special seeds.

This can be translated into a game scenario somewhat like this:

"Helpful druids" provide assistance to farmers by offering something special to destroy crop harming things. The special something harms the crops as much as it harms the crop harming things so the "helpful druids" provide special seeds that the special something won't harm, but require that the farmers plant only seeds bought from the druids when planting new crops, not any saved from previous crop yields or bad things will happen. Then the "helpful druids" limit seed availability or tighten the cost screws on the farmers to squeeze them for everything they can get, or something similar.