Sunday, May 13, 2012

Red Knife - Legendary Giant Eagle

Red Knife as he is known, was not born an Eagle, but was instead an adventuresome young man. He along with his companions set out to assault the tower of an ogre wizard. Insisting he could best help the party if he were able to fly to the top of the tower with rope, he had the party arcanist polymorph him into a giant eagle. He ascended into the sky and made his way to the window at the tower peak which led to the ogre wizards lab. Sensing an opportunity he flew in and unfortunately encountered their target. Realizing he could not defeat the ogre alone, he chose to escape, but wanted to not have the effort be a complete failure he picked up a magical red-hilted dagger from the wizards table. Unfortunately the polymorph could not be reversed. Red Knife remembers very little of his life as a human.

Giant Eagle stats from LL AEC, modifications in red:

No. Enc.: 1 - Unique
Alignment: Neutral
Movement: 30E (10E)
Fly: 480E (120E)
Armor Class: 6
Hit Dice: 5
Attacks: 3 (1 claws, bite, magic dagger)
Damage: 1d6/1d4 + 3/2d6
Save: F5
Morale: 10
Hoard Class: XI, XXII (no coins)
XP: 350
The grand, giant eagles have a 20ft. wingspan. They nest on
large cliffs or other out of the way rocky areas. Their eyesight is
so finely honed that during the day they are impossible to
surprise. In addition to their normal claw and beak attacks, giant
eagles may use a dive attack that deals 2d6 damage per claw,
with no beak attack possible. They may instead opt to carry
away prey, and can carry up to 200 lbs. at half their normal
movement. When a nest is encountered there is a 60% chance
that there are 1d4 young, otherwise there are a like number of
eggs. Giant eagles are intelligent, and have a kind fondness for
elves and dwarves.
Dagger damage is doubled on a dive attack.
The dagger is +3, of wounding, causing an additional hit point of damage each round for 1d8 rounds or until magical healing by potion or spell is applied, whichever comes first.

Eagle, Giant

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