Wednesday, May 24, 2017

Do Dragons Shit in their Hoard? (Things you can't unthink)

I was recently treated to a surprise party and the cake was D&D themed. The main cake was a DM's Guide book upon which sat a dragon's hoard and a black dragon with eggs sleeping atop it. The hoard was created from chocolate coins wrapped in gold foil. When removing the hoard of coins from beneath the dragon, some of them were coated with bits of the caramel icing from the book cake below, and this got me thinking.

In the real world (you know, the crutch for people that can't handle fantasy) hibernating creatures do indeed defecate and urinate during their long sleep. In fantasy, dragons are said to sleep sometimes for centuries between rampages. While it doesn't really matter for telling stories it might be fun for DM's that like to gross-out, inconvenience, or otherwise poke fun at the players and their characters, to add dragon feces to the list of things found in a hibernating dragon's hoard.

While nearly all fantasy stories completely ignore the unclean aspects of reality, unless we're talking about Game of Thrones, it might be fun to explore how much more difficult for our adventurers these things can make recovering treasure from lairs. Over the dragon's lifetime it has accumulated wealth during each rampage and then hibernated upon the pile creating strata of secreted waste that a geologist could use to determine the age of the beast and maybe when each rampage began and ended. The collection of filthy lucre would have things glued together, stuff that is a challenge to identify, and would add weight and bulk to what is collected.

"You're trying to pay for a room at my inn using shit caked money?! Bunch o' fuckin' murder hobos, get out of my tavern!"

Admittedly, walking around with packs full of loot reeking of dragon waste may keep some creatures away from the party, it is just as likely to draw others to camp. "Do you want assassin bugs? 'cause that's how you get assassin bugs." Imagine crossing through another dragon's territory leaving a trail of scent along the way. Will the offended dragon follow the scent trail to the party or back to the rest of the hoard? If to the hoard, will it be there should the party return for more treasure, or maybe to the town where they carried the loot? The odor of dragon waste might make for an interesting problem to overcome.

If any reader has done this or does do something like this please come and comment a brief bit about how the players reacted. Hopefully it's some funny shit.

Wednesday, May 17, 2017

Dwarven Forge Kickstarter 5 - Ziggurat of stairs and other goodies

The latest teaser shows some interesting pieces. Take a good long, close look. Some we've seen before like the fancy floors. There's a corner pillar piece carved like a demon of some sort, some rune stones, etc.
The updated date of launch is back to the estimated date of June 11th.

Thursday, May 11, 2017

Dwarven Forge Kickstarter 5 - Dungeon of Doom Traps

Here is the latest peek at stuff coming in the new kickstarter project. Traps.
While I am not interested in most of the trap pieces, I did notice the stone ramp which if painted to match the sewer set and offered as a pack of 4 would be on my list for a potential add-on to acquire. A slick, steep access point to a lower section of sewers and dungeon would make for a nice minor challenge to descend, and an obstacle to ascend (especially when being pursued by nasty critters).

It now looks as if the launch date is expected to be June 9th.

Saturday, April 15, 2017

Dwarven Forge Kickstarter 5 - Dungeon of Doom! to your wallet

Here is the latest teaser picture for things coming in the Dwarven Forge Kickstarter later this spring.
In addition to the previously revealed terrain pieces a number of interesting items are revealed and hinted at in the image. LED walls, corners, and alcoves; walls with pedestals, curved and diagonal walls, a large pillar, a large archway with double doors, decorative floors, and what appears to be a portcullis add to the growing list of goodies to come.

The launch date for the Kickstarter has not been officially posted, though it is likely to be toward the end of May.

Friday, March 31, 2017

Dwarven Forge Kickstarter #5 forward look

Sometime in May, perhaps, Dwarven Forge will launch their 5th Kickstarter project which takes things back to the dungeon. Here are some preview pictures of prototypes for what is likely a big part of the new project.
The pillar and arch design provides the basic set a sufficiently different look and helps vary the appearance of the dungeon environment.
Here's what really grabbed my attention, the ability to build decent sized circular rooms using some freestanding curved walls and other pieces.

Additionally DF are working on alternative basic corners, diagonal walls, broken pillars, etc.

Does anyone recall if the snake design floor pieces below are old or new?
I currently have no available budget to speak of, but I would certainly like to add to my existing collection of DF terrain given the opportunity.

Wednesday, February 22, 2017

Tower of Zenopus, Session 1

Our intrepid band gathered again this week to further their explorations of the strange, winding underhalls beneath Portown. Their gobin captive Gorfus was eager to join the group as 'Gorfus the Torchbearer!' as he and the halfling babarian Skit Runalong bonded, doing hand stands while hold up in the goblin room. Meanwhile, the rest of the group made the short trip back into town for some extra supplies, and food.

There, they met an Elvin Wizard named, Sulien, who had made the journey to Portown for reasons of his own. The wizard's research having led him to believe an elf wand of power and repute was lost within the catacombs beneath Zenopus's tower. The folks at the Green Dragon Inn were almost happy to see the party return one party member short, as it seems a 'dead pool' of sorts had begun, as to how many of the intrepid band would be lost to the dread halls. There was actually some groaning as the bard, Killian Sweetongue informed everyone that none had yet been lost, and the wizard was actually eager to join their party, as they were already exploring the very place he wanted to go!

Soon, explorations resumed, with an elven wizard in tow. As the party reentered the goblin room, their 'captive' jumped off his chair, held a torch aloft like a sword and proudly exclaimed, "I am Gorfus the Torchbearer"! Confused, worried and indifferent looks were exchanged, and the group returned to the room that had formerly contained a spider and mimic from last week. The spider's hidey hole in the ceiling seemed to be worth investigating, and Skit was just the right size for such work, so with a bit of effort, he crawled into the dark hole, discovering a rocky, refuse filled little tunnel leading back into darkness. With only enough room to crawl, and pushed on, barely avoiding a collapsed section of the floor that lead far below, the sounds of pebbles finding the water giving evidence to the depths of the shaft.

Carefully navigating around the 'pit', Skit went even further back, wondering if perhaps their weren't more spiders within this foul place.... but no, the little tunnel ended in a small chamber, that was open enough for the halfling to find his footing, and stand. What greeted his gaze was quite gruesome, however. A few goblins had clearly run afoul of the spider, as little web cocoons dotted the floor, and one dangled from the ceiling, a clenched mummified hand extending from the thing, the only evidence that there was something trapped within.

Most of what was found was rotted, or pitted with rust, but, from within the ceiling hanging cocoon, the goblin's prized possession was pressed uselessly against his body, in a desperate death grip for salvation... a shiny, jewel encrusted dagger! Skit happily liberated the dagger from its fate, and emerged from the tunnel pleased with his find, despite the danger.

At this point, the group was a bit flummoxed, though, Killian pointed out there was still the unexplored western passage of the entry hall, and everyone agreed that perhaps they should tackle that before trying to figure out the puzzle of the demon statue room.


The western passage quickly opened up into a larger room, with niches on the north and south walls, obscured by a thick mass of webbing, "On no, not more spiders" cried the half-orc Tempest, clearly his experience with the mimic causing a bit of PTSD.
Cautiously, the group entered the place, but a few steps in revealed that spiders were the least of their worries as the webbing began to move towards them... revealing....
Skeletons!! Four of the boney undead lurched forward, trailing stings of webbing, and attacked. The group was really starting to coordinate their skills at this point, and the skeletons gave them little trouble.