Showing posts with label Basic D&D. Show all posts
Showing posts with label Basic D&D. Show all posts
Friday, February 14, 2025
Wednesday, February 27, 2019
Taking a short break from blogging.
The blog has been rolling along quite well sine November 11th of 2018. I'm still enthusiastic about maintaining it and will be posting more in the near future. For now I want to take a short break to build up my list of blog subjects before returning to regular posting.
Thanks!
Thanks!
Monday, May 29, 2017
West Marches -session something or other
I've lost track of the session count.
A quick update, the party is engaging the bandit/cultists and their necromancer ally. It has been a series of skirmishes in which the party has come out ahead until now.
Having decided to recon the bandit lair, the party have circled around to the east and then south of the encampment. They party is presently split into three units. The main unit is comprised of four characters and one npc, the second unit is two characters and two npcs, and the third unit is one character who is in big trouble.
Unit 2 is being tracked by a force of bandits and a war dog, which they are leading into an ambush by the main unit. Anton, alone, decided to get up close to see what the encampment held. His plan backfired when he triggered a magic mouth spell alerting the camp to his presence. Things are getting interesting and will be more so when the ambush kicks off.
We left off on that cliff hanger.
Below is a rough approximation of the positions. Not to scale.
A quick update, the party is engaging the bandit/cultists and their necromancer ally. It has been a series of skirmishes in which the party has come out ahead until now.
Having decided to recon the bandit lair, the party have circled around to the east and then south of the encampment. They party is presently split into three units. The main unit is comprised of four characters and one npc, the second unit is two characters and two npcs, and the third unit is one character who is in big trouble.
Unit 2 is being tracked by a force of bandits and a war dog, which they are leading into an ambush by the main unit. Anton, alone, decided to get up close to see what the encampment held. His plan backfired when he triggered a magic mouth spell alerting the camp to his presence. Things are getting interesting and will be more so when the ambush kicks off.
We left off on that cliff hanger.
Below is a rough approximation of the positions. Not to scale.
Saturday, October 1, 2016
West Marches - New Campaign
Ran the first session of a new West Marches style campaign Friday night here in Idaho. We're using the OSR style rule set from Lamentations of the Flame Princess with house rules. Four of the five players were in attendance. The Party consisted of a Dwarf (Dorrak), an Elf (Princess Xena the Big Boobed), a human wizard (Fox the ADHD), and a Specialist aka thief (Mira). The players include two that have some small amount of experience with D&D, and three that are completely new, although one is a big fan of Skyrim and has an understanding of how it translates.
They learned of 4 possible rumors to look into and chose to take on two at the same time since they figured it was possible they are connected. The party decided to help a teenage girl locate her missing mother, and to try and solve the thefts of farm animals from north of town.
While traveling north they discovered a burial mound with a collapsed entrance. Fortunate to have a party member with a shovel, they cleared a way to get inside. Investigating the tomb they found 3 chambers, one blocked by a portcullis, the other two by stone doors. They explored them all and came away with a gold belt buckle encrusted with tiny gemstones.
Their one opponent was a skeleton encrusted with concretions which made it tougher to bring down. The wizard was brought to unconsciousness during the fighting and needed to be nursed back to health in town.
On their second trip north, they got lost a couple of times and wound up circling back to town after a few days. They encountered and killed two giant centipedes the night before getting back to town.
Good first session. Looking forward to next week.
They learned of 4 possible rumors to look into and chose to take on two at the same time since they figured it was possible they are connected. The party decided to help a teenage girl locate her missing mother, and to try and solve the thefts of farm animals from north of town.
While traveling north they discovered a burial mound with a collapsed entrance. Fortunate to have a party member with a shovel, they cleared a way to get inside. Investigating the tomb they found 3 chambers, one blocked by a portcullis, the other two by stone doors. They explored them all and came away with a gold belt buckle encrusted with tiny gemstones.
Their one opponent was a skeleton encrusted with concretions which made it tougher to bring down. The wizard was brought to unconsciousness during the fighting and needed to be nursed back to health in town.
On their second trip north, they got lost a couple of times and wound up circling back to town after a few days. They encountered and killed two giant centipedes the night before getting back to town.
Good first session. Looking forward to next week.
Monday, June 20, 2011
Coming Home
It feels like I barely left.
I started playing Dungeons and Dragons in 1981 with the Moldvay and Cook basic and expert boxed sets.
Over the next 30 years (has it really been that long?) each edition of Dungeons and Dragons has had its turn at my table, but always my thoughts drifted back to my first . . .
There's something magical about your first. Your first girlfriend, first car, first baseball game, you name it, your first is a moment of discovery and wonder.
Even the negative firsts can later prove fascinating when looking back. Your first dead character might seem briefly traumatic, yet later many of us old schoolers look back on that moment fondly often with laughter.
I suspect that the so-named Old School Renaissance is for many of us an attempt to recapture that magic and with it our enjoyment of the hobby we have loved for so long a time. Things have changed in the game. Not all of it is bad, so you won't see me engaging in acts of edition warring on this blog. In fact, you're more likely to see me talk about adapting things from later editions for use in my current and future old-school games. So yes, I'm trying to find that special sense of wonder from my original experiences and turn it up to eleven.
I started playing Dungeons and Dragons in 1981 with the Moldvay and Cook basic and expert boxed sets.
Over the next 30 years (has it really been that long?) each edition of Dungeons and Dragons has had its turn at my table, but always my thoughts drifted back to my first . . .
There's something magical about your first. Your first girlfriend, first car, first baseball game, you name it, your first is a moment of discovery and wonder.
Even the negative firsts can later prove fascinating when looking back. Your first dead character might seem briefly traumatic, yet later many of us old schoolers look back on that moment fondly often with laughter.
I suspect that the so-named Old School Renaissance is for many of us an attempt to recapture that magic and with it our enjoyment of the hobby we have loved for so long a time. Things have changed in the game. Not all of it is bad, so you won't see me engaging in acts of edition warring on this blog. In fact, you're more likely to see me talk about adapting things from later editions for use in my current and future old-school games. So yes, I'm trying to find that special sense of wonder from my original experiences and turn it up to eleven.
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