Thursday, January 26, 2023
OGL 1.2's Obscene Morality Clause
Tuesday, January 24, 2023
The Overlooked Ramifications of the OGL Deauthorization Attempt by Wizbro
Should WotC/Hasbro succeed on revoking the Open Game License 1.0a, the implications for all other open licensing efforts is dire.
There are software programs running worldwide under open licensing that could conceivably be yanked which would throw things into chaos. I know it sounds like hyperbola, but it is a very real potential consequence should anyone manage to put the genie back in the bottle.
Here's a link to a brief video about this topic.https://www.youtube.com/watch?v=0QzSROkX8_w
Sunday, January 22, 2023
OMG! OGL 1.2 Draft is INSIDEOUS!
If you thought version 1.1 was bad you'd be right. I believe it was that way on purpose. Nobody with a lick of sense would sign it and I think that is what Wizards of the Coast wanted. That would drive everyone out of their market space and anyone foolish enough to sign would quickly find it untenable and stop publishing under the 1.1 license.
Here's where things get worse. Draft version 1.2 drops the outrageous royalties and the horrendous license-back (we can steal your stuff) clause (more on this later), but it continues to try to deauthorize version 1.0(a), and far worse.
NOTE: I am not a lawyer, but I have been listening to lawyers doing breakdowns of the draft.
If you publish anything they give permission to use (other than the game mechanics) it effectively is your involuntary signature and acceptance of 1.2 and relinquishing of the right to use 1.0(a).
Despite adding the word irrevocable to it, they also include a number of ways that they can revoke 1.2 with little or no notice.
If you violate their morality clause, which they have the sole authority to determine. they can revoke your use of the license.
If you copy any of their intellectual property they can yank your license.
And here's the big one I expect they set up to have happen - If it is determined that any provision within 1.2 is unenforceable (and several are vague enough to likely qualify) they can revoke the entire license for everybody.
Further treachery includes a way to steal a creator's work without calling it a license back provision. They left in the option for a creator to sue for monetary damages if you can prove they deliberately stole your stuff, but you give up the right to injunctive relief meaning you can't stop them from continuing to sell it and profit from the work as if they own it.
Then there's the Virtual Table Top section which is so vague it seems arranged to prevent anyone from competing with their own pending VTT in even the slightest way.
There's more to examine, but if this isn't enough to drive away 3rd party publishers from their market space I don't know what will until they yank the entire rug out from under everyone.
Saturday, January 21, 2023
Meh, Things From Wizbro I'm No Longer Excited About
I had been looking forward to the following things, but WotC has screwed the pooch and I will no longer be sending any money their way.
Dungeons & Dragons: Honor Among Thieves. This high budget movie is coming out in theaters at the end of March. My brother and I had planned a trip to go see it. Neither of us will be going, instead we will wait till it can be watched for free, however long that takes.
The D&D TV show in the works. Not going to subscribe to a streaming service to get access to it.
The 50th Anniversary edition (6th edition, aka One D&D) of the game. Nope.
Instead, that money will go to 3rd party publishers to support their efforts in service to the community of fans of the game.
I have also put in a request to cancel my D&D Beyond account, but it is being deliberately bounced from department to department in order to get me to give up the effort. Not happening Wizbro.
I'll still play D&D, the game isn't the problem, the company that owns the rights to it is the problem.
Wizbro is dead to me.
Friday, January 20, 2023
Thursday, January 19, 2023
Wizards of the Fuckery's Nefarious Plans Exposed!
For those that thought the very nasty changes in the Open Game License were the whole of their chicanery, buckle up.
When WotC President Cynthia Williams told investors that they were planning to create a recurring revenue model for D&D what she meant is that they would drive out any competition within the D&D community (3rd party publishers) and then make it so that anyone wanting to play or DM had to go through them via D&D Beyond.
The plan began with the egregiously horrible OGL version 1.1 that no sane company or creator would ever agree to. Now it is moving on to eventually jacking up D&D Beyond pricing by outrageous amounts.
It appears, via leaked info, that the top tier access will cost $30/month and free accounts are likely a thing of the past. Micro-transactions will be a regular part of the equation with both DMs and Players forking over cash for simple stuff like fancier character model skins, clothes, armor, weapons, continuing on to attribute buffs, etc.
It wouldn't surprise me if in the future they stopped publishing D&D in book form and went entirely online. No more gathering around the table and playing for free, they want you logged in and spending.
This whole thing sounds like one would imagine the largest drug gang in a city might operate when they decide to have all of the revenue mainlined into their pockets.
Step one - drive out or absorb the other drug gangs and small-time dealers.
Step two - raise prices.
Step three - ensure the addicts have no other means to get their fix.
Step four - keep jacking up prices.
The only problem with this operating model is they're leaving out the means to create new addicts, and gradually through kicking the habit, overdosing, or getting jailed while stealing to support the habit (caught pirating), the pool of paying junkies will decline.
Wizbro is going to kill the brand.
Wednesday, January 18, 2023
Monday, January 16, 2023
Dicky Blenders 2: Electric Fucka-You
As the OGL fiasco goes on, the player base stepped in and got Wizbro's attention in the only language big corporations understand: money.
The call went out on social media for people to protest the mess by cancelling their paid subscriptions to D&D Beyond and people responded by at least tens of thousands. After the link went down (or was shut down) for cancelling subs, it then became necessary to file a trouble ticket with DDB's recently downsized support team.
Wizbro had been silent during the uproar till this point and cancelled a planned twitch stream. Then, on the day the new "O"GL was supposed to take effect, ta-da! Wizbro put out a fake apology in which they claimed to have rolled a 1 (dudes, your die only has negative numbers you rolled so low).
Why do I call the apology fake? Because they continued lying. They said the leaked OGL 1.1 was just a draft to get feedback. False. They sent out contracts along with it for publishers to sign to accept it. You don't do that for a draft.
Now a consortium of 3rd party publishers has arisen to have a new Open RPG Content License (ORC) put together and handled by a neutral legal firm and to be held by a non-profit set up for that purpose. This will prevent any single company from doing the same thing Wizbro has done.
The WotC CEO said that D&D was under-monetized. If you thought it was under-monetized before, wait till you see the long-term effects of your fuckery on the bottom line.
Wizbro need to fire the ass-hats that are responsible for this bad decision and announce it loudly and widely.
Wednesday, June 8, 2022
Prop Dusting - Wizards of the Coast Monster Cards
Wednesday, June 1, 2022
Prop Dusting - Wizards of the Coast Spell Cards
Thursday, April 21, 2022
D&D Direct April 21, 2022
Wizards of the Coast announced a host of new products and projects coming out over the remainder of 2022 and into 2023.
Spelljammer Adventures in Space, the updated Spelljammer setting has been confirmed.
Initially the setting will consist of three books and a DM screen in a slipcase. The books will be 64 pages each. Fair warning for those with coulrophobia, the monster book also includes Space Clowns.
Due in August, but in July prequel adventure
Wizkids will also be producing a series of miniature figures for Spelljammer.
Balder's Gate 3 computer game will be releasing in 2023.
They displayed a brief look at the game and it looks beautiful. There were however no details given about game play.
Journeys Through the Radiant Citadel is coming on June 21st of this year.
The book contains 13 adventures and many locations. It is written by a team of diverse creators drawing on elements from their lives for inspiration.
Adventures cover levels 1 -14.
Wizards also announced Campaign Cases. These two products are ideal for the travelling DM.
The first contains customizable creature tokens with three different sized disks that reusable monster clings can be attached to and removed from repeatedly.
The terrain case contains an assortment of two dimensional terrain boards that can connect together in multiple ways.
These are due to arrive in July of this year.
The D&D Movie Honor Among Thieves takes place in the Sword Coast of the Forgotten Realms.
Planned release is in March 2023.
A New D&D Starter Set containing a new adventure is slated for this Oct 4th.
It will come with access to digital tools.
Also in the pipeline is a new D&D digital library.
There will be a new Digital Monsters Compendium.
You will be able to collect groups of monsters over time. No mention if there is an associated cost.
MMO Neverwinter expansion is coming in June.
Legends of the Multi-verse was mentioned, coming April 27th. I need to research this one. Not sure if it's an animated show or live streaming play of a campaign.When I Googled the name I was taken to a site with a bunch of anime like Dragonball Z.
It will be available on YouTube and Twitch.
Wizkids is producing Onslaught, a miniatures skirmish game. It is due this October.
A Dragonlance adventure book and battle game is coming. I didn't catch the date.
Wednesday, March 11, 2015
Follow-up on XP in Escrow
I seem to recall Mike Mearls or one of his team at Wizards of the Coast, mentioning alternate charts that would be in the DMG. They have since stated that quite a bit had to be cut from the book before release, and I can only surmise the alternate charts were cut.
I imagine working out an experience advancement table wouldn't be that hard to do, it's the getting the pacing right that is the tougher part. And if I really wanted to as DM, I could just tell the players when to level. I much prefer tables, probably for the sense of reward I get from it as player and DM.
When I return to running Ptolus, I expect to have put together an advancement table more to my liking, that gives everyone time to explore the setting before being too powerful for almost everything.
Keeping the change simple is important. Considerations include changing just the advancement table; reducing the experience awarded for combat; figuring out a way to convert to xp for treasure with drastic reductions in creature xp value, etc. I'm currently leaning toward just the first option. This is something the players will be consulted with for input and ideas.
More time is still needed DMing the game before I feel ready to offer up additional house rules.