Showing posts with label Curse. Show all posts
Showing posts with label Curse. Show all posts

Friday, August 30, 2024

Magic Item - Dagger of Mourning

The blade sank deep into the goblin's chest and it dropped lifeless to the cavern floor. Without any obvious explanation Narmen dropped to his knees and began weeping and wailing about what he had done to the poor goblin. 

"Get it together , man. We're in a fight! What's wrong with you?!" Embuk stepped close to his grieving friend just in time to shove his rapier through the eye of a charging goblin.


Dagger of Mourning (cursed)

This ornately decorated Adamantine dagger +2 is an enemy of both goblins and golems, doing an extra 1d4 of damage on any strike against these foes, but it comes with a dangerous curse. The dagger influences the carrier to choose it over other melee weapons in a fight. (DC15 Wisdom saving throw to resist). If the dagger scores the killing blow against any opponent the wielder must succeed on a DC15 Wisdom saving throw or be instantly overcome with intense grief at the killing or destruction of the victim. The user will cease all activity and begin loudly crying and lamenting the enemy's death. The saving through may be repeated at the end of each turn.

Item Availability: Rare. User 5th level or higher. Cost 501 - 5,000 gold pieces.



Friday, August 16, 2024

Magic Item - Lesser Crown of Harrowing

One of many powerful tools available to Ghul's minions.

Made of iron and set with dozens of bloodstones, this is a weapon of intimidation, domination, and murder.

The wearer has the following abilities:

Intimidation attempts receive the wearer's Proficiency Bonus. This may double the Proficiency Bonus for using this effect.

The Crown has 4 charges that may be spent for the following effects:

1 charge - Causes 2d8 Psychic damage to a single creature. For each additional charge it affects one additional creature, Creatures must make a DC14 Wisdom saving throw. Success results in half damage.

2 charges - Inflicts 1 level of exhaustion on a single creature. Targeted creatures must make a DC14 Constitution saving throw. Failure results in accumulating 1 level of exhaustion.

3 charges - Casts Charm Person on up to 4 creatures within 30 feet of each other. DC14 Wisdom saving throw. Success avoids the effect.

Regains 1d3 charges each midnight. If all charges are used in a 24 hour period roll 1d20. On a result of 1 the crown rusts and crumbles losing all magical function.

Curse: The wearer begins to lose their hair in patches over the course of a month. All Charisma based skills such as Diplomacy, Persuasion, Perform, etc, with the exception of Intimidate which is enhanced, suffer disadvantage on the attempt. Remove Curse cast on Hallowed Ground is required to undo this permanent affliction.

Item Availability = Rare. User 5th level or higher. Cost 501 - 5,000 gold pieces. 


Tuesday, July 23, 2024

Magic Item - Named Morningstar (Creature)

Plurin spat a curse, raised Creature above his head and summoned a Dretch between himself and the interlopers. He commanded it to attack, then he spun on his heel and slipped away through the secret door.

Named Morningstar (Creature)

Creature is a cursed morningstar +1 (1d8+1 piercing damage) with the ability to summon a Dretch under the wielder's control, for 1 minute at the cost of reducing the wielder's maximum hit point total by 5 for 24 hours. Reductions can accumulate. After a short rest the weapon regains the ability to summon. Using the summon ability requires attunement.

Curse: Attunement to Creature prevents the wielder from using or attuning to any other weapon. The wielder must succeed on a DC13 Wisdom saving throw to resist the urge to engage in melee with enemies. The saving throw may be repeated at the end of the user's turn. Removing the curse requires the casting of a Remove Curse spell. 

Item Availability: Uncommon. User 1st level or higher. Cost 101 - 500 gold pieces.



Friday, December 21, 2018

New Spell: Troubled Footfall (Curse)

Troubled Footfall

Level: 3
Duration: Permanent
Range: 10' Plus 10' per level (May be cast through a scrying device.)

Troubled Footfall is a curse meant to prevent sneaking about silently. The victim of this spell is affected each time they attempt to move unheard. The snap of twigs, crunch of leaves, skitter of kicked pebbles, thump of boot heals on stone, are all results of this curse. A remove curse spell will negate this affliction.