Showing posts with label Ship. Show all posts
Showing posts with label Ship. Show all posts

Thursday, July 14, 2022

Thursday Knights

 More of the Eberron campaign.


The party had reached the temple and Cotton was met there by one of the captains among the Bilge Rats gang. She invited him to come see a strange performance, during which they would talk some business. He accepted the invitation which would turn into a date and an overnight stay at her place.

That night the remainder of the party met with Jerion to have him perform a divination in order to determine if the Bilge Rats had wererats among them, notably the leader. The replies clarified that, no, they aren't wererats.

The next morning after Cotton had returned and everyone had finished breakfast, Jerion lead the group to a well appointed explorers club of sorts where there was an offer made to fund an expedition to the location we were planning to go. That lead to a new contract concurrent with our own goals.

The party still had business to attend to. We would be escorting Thad and the grey dwarves to a jumping off point where they would be lead south for a job. Along the way we made another beer run to Three Barrel Cove which lead to a very lucrative new contract for beer. Then we escorted the dwarves and ended up discovering Eldrid's missing brother Heinrick.

Since our ship will be tied up making weekly beer runs to the Cove, we are stuck with the task of sourcing a second ship to get us where we are heading.




Wednesday, July 13, 2022

Prop Dusting - Icons of the Realms Falling Star Ship

A recent obsession with water going craft of various sizes led to a big purchase. The Icons of the Realms Falling Star ship, unpainted version.

Unpainted version.

This thing is bigger than I expected and very well suited to miniature battles on the deck and in the provided lower decks cardstock tiles. The masts are removable for ease of access when moving minis around the deck where there is plenty of playable space. 

Cardstock tiles representing the lower decks can be placed on your table either alongside the ship or separately. 

The unpainted version can readily be given a nice paintjob in any design you like, but be prepared to have enough of your chosen colors on hand because this thing is big, was that already mentioned? Like all of the Nolzur's miniatures it comes pre-primed making it paintable directly out of the box, but you may want to dust it off anyway before starting.

Paints made for painting miniatures often come in half ounce bottles or those very spillable pots (we're looking at you Nuln Oil) and can get costly. A less costly alternative might be the inexpensive acrylic craft paints from certain big box stores, but be sure to thin them with water and/or some kind of flow improver so that you preserve the details.

Both the unpainted and painted versions are fine for play as-is if you don't wish to paint them.

The sails are actually cloth bundled up. It is not recommended to unfurl the sails because they may not be designed to function that way.

This beast is (per the online store) 17. 2" Tall, 33" Long, and 6. 4" Wide (12. 6" Wide at the masts!).

Falling Star (give it whatever name you want) will make for an impressive encounter site on your game table. 

A drawback is the price. Typically the unpainted version runs about $150 while the painted version is approximately $250. Why so expensive? While not privy to the costs involved, it seems the price could easily be half that much and profits would still be generous.

Painted version.




Thursday, May 12, 2022

Thursday Knights

Eberron continues.

Being half-owners of the ship Unfettered, the party had to work out some logistics once it was decided where we were going for our next exploration.

We're head to some ruins to get more info about some grey dwarves in order to help a businessman we trade with. He'll be coming along on the trip.

In the process of finding the route to the ruins, our dwarf drank some of the nastiest stuff one could imagine and managed to keep it down, earning the party some gravitas among the bar patrons at the Leaky Dingy. We found the captain we sought and got the map drawn out by him.

Then it came down to arranging supplies and finding a sellable cargo. We settled on beer. The party went to the brewery and made a business arrangement to sell beer on a semi regular basis at a nearby dangerous port. 

It was a role-play session and we kept it short. The adventure starts next session.


 

Thursday, May 5, 2022

Thursday Knights

All talk, no action.

We had a bunch of business for the characters to take care of upon return to port.

Now being half owners of a ship, the party needed to work out the details with the crew. Negotiations took place and an agreement reached for profit sharing from cargo and passenger trade as well as a portion of treasure acquired from adventuring. Then a charter was drawn up.

Each character had their own business to attend to when we got back. It basically came down to reporting to superiors or allies in town. It was interesting to hear each player's spin on the events of the last couple of sessions. It's going to be interesting seeing where things progress from where they currently stand.

One character's task was to spy on the missing wizard. Having not laid eyes on his assigned subject he could only report on what the agent of another House was doing in regard to finding said wizard.

The agent of the House that thought the wizard had been kidnapped reported that the wizard faked his kidnapping (we think that's what happened).

Ennark reported this to the temple high priest and made the comment that while unlikely, for all they knew the wizard could have been eaten by a hag.

The party then decided to take a portion of the treasure gained and give it to the ship's crew so they'd have seed money to buy cargo for trading once we determined where we're going next.


 

Thursday, April 28, 2022

Thursday Knights

Eberron continues . . .  We play again tonight.

Last session: The party wandered through the giant's abode and eventually encountered an old woman named Hildie sweeping the floor of an ancient library. She hailed from a nation known to be ruled by three hags and it was mostly a country of monsters. I suspect she might be a hag herself, but she gave us no trouble and even helped the party.

The search for the mage Tovin continued, leading through catacombs. Undead were encountered and defeated (including two mummies).

Eventually we discovered he had ditched the ring he had been wearing that allowed him to be tracked. He then teleported off the island we suspect. More divinations might be needed to find him, but I don't think we need to bother. Once we report back that he left on his own, his need for rescue no longer exists.

We were picked up from the island by some of the slaves we freed. They came aboard their own ship which they indicated is now our ship. The carved figure at the bow is of a hanged man. We're still deciding on a name. It's a good thing we've found a decent chunk of treasure lately because we now have a ship and crew to maintain and pay, supplies to buy, etc. 

Each of us have goals we want to accomplish so it is likely we'll be taking on another on the to-do list instead of trying to chase down a wizard that decided to quit his job.