Friday, December 2, 2022

To Cure A Kingdom - Dungeon Magazine 57

A Mind Flayer, exiled from its kind for attempting to take over control, has concocted a plan to get back in with its kind and finish the coup it previously started.

In the original adventure, the Illithid used psychic surgery to remove this one Mind Flayer's ability to Plane Shift, and then set it loose to wander among lesser beings. During its travels it kept seeking a cure for the punishment enacted upon it by the others, and eventually captured an alchemist. The alchemist, while in forced servitude, eventually discovered the cure, but the final ingredient was something difficult to get. 

As written, the final ingredient are some leaves off of two magic trees. This sparked a thought that in Ptolus, there might be a rare tree or something else of value, that can be found at Iridithil's Home. Maybe a few drops of Moonsilver.

The plan to get its hands on the rare item involves finding a hidden temple to a god of disease, taking over by masquerading as an avatar of the diety, crafting and unleashing a disease on the city, then offering the cure in exchange for that rare item.

A religion dedicated to the spread of disease would find itself quickly outlawed in Ptolus, so this place would likely be in the dungeons or caverns below. Once located, the City will want to send forces there to destroy the place and put the adherents to the sword.

The Commissar and City Council would be quick to put up a reward for a solution. Churches would be doing their best to stem the spread of this ailment. It wouldn't take long before Doraedian Mythlord would be called upon to help, and that is where the player characters can be brought into the equation.

An emissary of the evil temple has arrived claiming the disease as their doing. The emissary brought along a list of ingredients for producing a cure, but is withholding the one rare ingredient it can provide in exchange for the one rare thing the Mind Flayer seeks. 

The mission is to take the Moonsilver to the temple to trade for the rare ingredient of the cure, and come back. Simple, right? Nah, never that easy.

You'll want to replace the over-land travel with underdark travel encounters and locations. The temple is a pretty straightforward conversion. 

Temple defenders will work mostly as described, but beefing up the lizard folk might help a bit. Undead in the lower temple level are difficult to turn (impossible in the scenario) and will be a threat even to higher level parties. The big bad evil guy needs to be buffed up to be a real challenge. Since he is fighting alone, Legendary abilities and Lair actions will work great for those running 5th edition D&D.



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