Torul is a half-orc fighter decked out in plate armor and shield, wielding a longsword (+2 flame-tongue).
He is pretty bad-ass in C&C, and that translated to being pretty bad-ass in D&D, as well it should.
His AC managed to remain high (higher than many adult dragons based on the info from Hoard of the Dragon Queen). His attack roll lost a single point with the longsword, but more with the dagger (formerly a dirk), and the light crossbow.
He now has 2 and sometimes 3 attacks if he uses his available action surge. His damage potential with a single sword hit is slightly better (Feat: Savage Attacker). His damage lost a point on the switch from dirk to dagger (1d4+1 to 1d4), but can benefit from the same thing his sword does with occasional extra damage. His crossbow now does more damage. He also crits on 19 or 20.
He used to be 1 AC better out of armor, now he has that 1 extra AC in armor. He went from a 23 AC (25 vs evil) in C&C to 24 AC (26 vs evil) in D&D. This could easily change once we see how magic items work.
Torul has a Ring of Protection +2, an Ioun Stone of Protection +1, and an Amulet of Protection from Evil. My suspicion is that stacking will somehow be discouraged and that the amulet will likely function as giving disadvantage to evil attackers, which frankly would make Torul even more bad-ass against evil. No idea how the ring and stone will be affected.
What does all of this mean? Mostly that the conversion was easy and relatively painless.
Where does that leave the party tomorrow? Trying to escape from the Thief Lord's Vault with what they believe is the Eye of Set, and expecting a whole crap-ton of enemies to be waiting including some top notch assassins, since the party have a high price on their heads.
The DM loves his set of original Tact-Tiles and was a backer of the recent Kickstarter so he will have more of them sometime soon.